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OverGHOST (Finding Jane)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 3.550 | 3.550 |
Controls | #22 | 3.400 | 3.400 |
Accessibility | #24 | 3.150 | 3.150 |
Overall | #43 | 3.293 | 3.293 |
Theme | #50 | 3.300 | 3.300 |
Originality | #55 | 3.350 | 3.350 |
Audio | #55 | 3.100 | 3.100 |
Graphics | #70 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Unspoken Stories
Game Description
An adventure game about finding your lost someone.
How does your game tie into the theme?
You have to overload the ghost enemies to kill them. Some other game mechanics use overloading as well
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
3
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Comments
Very impressive - complete introduction to an interesting concept. Loved every moment with it. I was even hoping there would be more after the boss encounter ;D
Love the spin of a ghost buster in a rouge like, good game!
Had a good time with this. Was fun zapping all the ghosts!
Played good, easy to understand. Fun little ghost busters esque game with a bit of Legend of Zelda map design.
Nice game. It has some ghostbusters vibes. But there are some problems: When I click on ghost, the weapon not always activate. When a ghost dies over a black area, I can no longer pick up what drops from it.
Also when making game using mouse only to attack enemies is not very practical
This game plays similarly to Binding of Isaac using game mechanics inspired by GhostBusters.
The game is well put together and plays cleanly. This includes the shop, which shows items when you sit in front of the table.
Be warned, neutralizing ghosts too quickly will cause them to drop their gold in an unreachable location. Not that you necessarily need the upgrades to win in this game, but they're nice to have.
A solid entry. Continue to jam, raise your ambitions, and you will grow.
Fun little game. Liked the gameplay and the fun graphics. Sound was good but some scary music would have helped. Not quite sure what happened with the big ghosts as sometimes I could attack them and other times not sure died on first attempt. Hopefully I can come back and beat it on second try.
Thanks for submitting.
I love the blowing animation very much :D ghosts faces are hilarious
I think this is a super cool concept. Loved the different types of ghosts as well!
One suggestion would be that when at the shop seeing what the items are would be cool (Maybe that's possible and I couldn't figure it out lol)
Nice stuff!
Yea we definitely got that feedback but felt like an old-school style where you experiment and find out what things are by using them would be fun. Definitely appreciate the input and sentiment. Thanks!
I really like this. The art was really good and I loved the laser effect.
Very fun game, classic top down action, fun and sweet. I made all the ghost go boom, but I'm not sure if I got the good ending. The beam is juicy and satisfying, you could add some more stuff here and there like more sound effects or more bling for the graphics, but core is solid. Congrats mate.
Unfortunately we didn't have time to implement a better ending. Darn Game Jam time limit!
I finished this game and it's good! upgrades, duration, style, boss :)
I don’t really understand how weapon overload works. I think you need to add a progress bar overload
Well done, I had a lot of fun with this one.
There were a few times when the coins dropped in a wall and I couldn't get it. And a couple of ghosts seemed really hard to hit, like the little orange puddle like ones. I actually died to them because I couldn't hit them. Might work better if you could aim the beam instead of having to click on the ghost. I'm also not sure if my gun ever overloaded...
nice job - I enjoyed the fighting mechanic a lot for combat