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A jam submission

Where Moonlight Can't ReachView game page

Entry for Godot Wild Jam #70 - a short exploration horror puzzle, in which you try to escape a demonic entity
Submitted by KawaiiKicks, immijimmi — 25 minutes, 21 seconds before the deadline
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Where Moonlight Can't Reach's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1332.4003.143
Originality#1422.4003.143
Controls#1522.0732.714
Accessibility#1621.8552.429
Theme#1672.1822.857
Overall#1672.0422.673
Fun#1811.5282.000
Graphics#1851.8552.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
None

Game Description
A point-and-click, exploration horror game. You wake up in a dark, unknown forest. Your main goal is to try to escape, as it quickly turns out, that some kind of evil entity is also around..

How does your game tie into the theme?
The player is being attacked by the german folklore monster called Alpe. The game represents the nightmare that is caused by this, where the Alpe is hunting the player in a dark forest.

Source(s)
-

Discord Username(s)
mute4220, immijimmi

Participation Level (GWJ Only)
First time

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Comments

Submitted

Very ambient graphics and sound. Maybe a little too dark though very hard to see what was around. Unfortunately the game become unresponsive for me in the forest :(

Maybe I will give it another shot after the jam.

Submitted

I got lost in the forest and couldn't get out. 10/10

Submitted

Lots of spooky games this jam and this is a cool one! The audio is well done (I like the sound scaling up and down as you move, really adds to the suspense) and I like the movement system from screen to screen. Unfortunately on my first pass I missed the light and navigation was impossible, but my second pass was definitely better with the light! I think a bit more light and a bit more contrast and this would be great!

Developer

Thank you for the feedback!

We planned initally to make sure the player can't leave without the light and compass, but we simply didn't have time to implement it due to misjudging the amount of work that was required to create the base assets for the forest.

Submitted

Would benefit from a settings screen to up the contrast. I thought it was a cool idea, but too difficult to navigate. I enjoyed the sounds

Developer

Thank you for the feedback!

Yes, navigation and visuals is something which we are already planning to improve. 

Submitted

I found the audio to be really great and spooky. I had an awful time trying to figure out where I was going and the contrast was really hard to make anything out. I also couldn't tell why I couldnt go a direction before the X on that direction appeared. I think you are on the right track with atmosphere.

Developer

Thank you for the feedback!

We tried making it visually clear when a direction is supposed to be blocked by having sprites that show dense foliage. However, since they are placed like the non-blocking sprites the effect doesn't work and  it looks like you could still easily move towards that direction. 

Submitted

A wonderful concept.

The atmosphere is genuinly creepy and the artwork is great, I love the compass to let you know ehich way your facing.

Unfortunately I found navigating too difficult, even with the light the environment was too dark to tell one screen from another. I think it just needs only a few small tweaks to make that a lot better.

Great work!

Developer

Thank you for the feedback!