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A jam submission

Night TrickeryView game page

Beware of strangers.
Submitted by FlowerBunny05 — 20 minutes, 17 seconds before the deadline
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Night Trickery's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.0274.027
Graphics#24.4864.486
Overall#93.6803.680
Controls#103.5413.541
Theme#113.8923.892
Accessibilty#143.0003.000
Originality#193.7033.703
Fun#303.1083.108

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3.stable

Wildcards Used
All 3.

Game Description
Protect your mystical belonging from the strange forest people, even if you must resort to violence.

How does your game tie into the theme?
The forest you traverse through is definitely haunted.

Source(s)
N/A

Discord Username(s)
forgivemeflowerbunny

Participation Level (GWJ Only)
I joined the Wild and Proud jam, if that counts.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Nice art style, story is good. There's a unnerving feel, however, the attack being so quick and the enemy's behavior being so simple makes you feel invincible and not scared. Overall, good game.

Submitted (1 edit) (+1)

impressive work! i absolutely loved the ambiance and unnerving-ness(?) of this game. not much going on in terms of combat, but thematically, artistically, and narratively this one really stands out amongst the rest. everything worked well together to make one cohesive and haunting experience. my only critiques were the combat not having any consequence, and the choice at the end of the game was, realistically speaking,  not really a choice if you paid attention. oh and the music was also really great. overall unique and charming entry, well done guys! 

p.s. im happy to know that "nothing bad ever happened again" lol

Submitted(+1)

Rat guy was my favorite character.

Submitted(+1)

I really enjoyed the hand drawn art style and music fit well with the different scenes. I did find the gameplay a little lacking in interest. There was no damage or consequence really.

I am not sure if it was your goal but I was getting definite nightmare vibes. I think that was my favorite part. The ambience and mood were really well done.

Developer

Thanks for your thoughts. Yeah, the lack of consequence for getting hit was a pretty huge misstep.

Submitted(+1)

I really loved the artstyle and the B/W choice!

Submitted(+1)

Such an awesome game! I love the hand-drawn art and the sounds and music really worked well together

Submitted(+1)

Very good game for one person! All the drawings are so nice and fit with the audio and overall theme very well. My only suggestion would be adding some health bar to make the game a bit more stressful and at the same time more player engaging.

Submitted(+1)

So you managed to make your hand-drawn background an sprites work well together in a quasi-3d environment, something I struggled with. Along with the parallax movement, you achieved to present a unique and atmospheric visual style. I was under the impression you had more time and energy for drawing in the beginning compared to the end (I know I had), but it was fitting well with the concept of everything becoming darker and more abstract. I liked especially when it all shifted to white on black for a level. Smooth camera movement and suble zoom-in for the cutscenes also contributed to the mood.

The writing itself was a bit chaotic for my taste, but I guess it's also part of the charm. I think using some other font would serve the scenes well, for me it was kind of standing out from the general mood.

There was no real way to lose the game aside from a certain choice, and it made it a little less gamelike, but since it's a jam game, I did not really mind.

Overall, great audio-visual experience, simple, but smooth gameplay, a fun game. Congratulations that you managed to create this in such a short timeframe, especially if it's just the two of you.

Submitted(+1)

Realized I forgot to leave a comment here... this was the first game the randomizer gave me, and my first impression was "so we're skipping right to the winner candidates, are we?" Make of that what you will.

As a bit of feedback, after the first two enemies I realized I could just jump over their heads, and that's how I got past most of the rest of them. Dunno if that's even a problem really, I do like a game that offers a nonlethal playthrough :] But worth mentioning, at least.

Viewing comments 29 to 21 of 29 · Next page · Last page