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A jam submission

Night TrickeryView game page

Beware of strangers.
Submitted by FlowerBunny05 — 20 minutes, 17 seconds before the deadline
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Night Trickery's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.0274.027
Graphics#24.4864.486
Overall#93.6803.680
Controls#103.5413.541
Theme#113.8923.892
Accessibilty#143.0003.000
Originality#193.7033.703
Fun#303.1083.108

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3.stable

Wildcards Used
All 3.

Game Description
Protect your mystical belonging from the strange forest people, even if you must resort to violence.

How does your game tie into the theme?
The forest you traverse through is definitely haunted.

Source(s)
N/A

Discord Username(s)
forgivemeflowerbunny

Participation Level (GWJ Only)
I joined the Wild and Proud jam, if that counts.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Wow, good game.  Clocked in around 19 minutes give or take.  Pretty lengthy for a game jam game imho.  I don't know what you could have cut though since it was a well thought out story with a beginning, middle, and end.   Would have been longer with mid bosses and since there isn't much fight mechanics, probably wouldn't have been worth it.  The only thing I can think of is maybe emphasizing the last hit on the boss.  Make it step back, show how angry and hurt it is, make it rush forward, then maybe do the last hit in slow-mo.  Voices would also have been nice.  Also, the art style kinda abruptly changed at the end.  Maybe too emphasis they're off to better things but could be taken as just a rushed ending.  Character is very likeable.  Game reminded me of Valiant Hearts.  Lovely game and thanks!

Developer(+1)

Thanks! It was originally going to be much shorter but I decided to add a few filler rooms so there's time to build tension. 

The whole ending part of the game was DEFINITELY rushed; The reason the end cutscene looks so different is because I didn't have the time to color and shade it. Heck, the original plan was actually to FULLY ANIMATE it. Nope!

I also understand the want for voices, reading can get tedious sometimes. Thanks for your thoughts!

Submitted(+1)

Lots of detailed and hand drawn art here. The enemies were super weak imo and the gameplay was a bit repetitive, but this was more of a novel/story telling game. Great work!

Submitted(+1)

I adore this game sm, from the idea to the implementation, everything is very cool. I really like how you contrast cute and scary, it's so beautiful ahhh...

Submitted(+1)

A very good game, especially for a solo dev! The amount of effort was well spread and makes for an overall well balanced experience. 10/10 would hit with a book again

Submitted(+1)

Very cool idea and graphics. Very impressive for a one person show in such a limited time.  I do think you need to add health and find a way to make it less repetitive with all the walking! 

Submitted (1 edit) (+1)

Loved the game. The art style is really good. The enemies were giving an off vibe like something is not okay (especially the rat friend)  for me While the gamplay was pretty repetetive (walk, jump and slay monsters), I can't say that I didn't enjoy hitting enemies with the book. It was pretty satisfying for me.

Submitted(+1)

Good game, but mostly a walking simulator. Would be reaally good if it had player health. The art style is really good. The game gives off a don't starvish vibe.

Developer(+1)

Thanks, yeah true I really shouldnt've skimped on adding health. I didn't really prioritize the losing aspect of the game until it was too late, with even the hurt animation being done at the last second. Oh well, I'll remember for next time!

Submitted(+1)

That was awesome ! I just found the intro a little to long, but everything else was golden ! The art is amazing, cute and spooky at the same time, loved the dialogs with the goblins, loved everything !
If you're curios here's my playthough of the game, I streamed it entirely ahah.

https://www.twitch.tv/videos/2281561695


NICE JOB!

Submitted(+1)

Good game, interesting idea, just don’t like that you can’t die from these monsters and this makes it more boring

Developer(+1)

Thanks, yeah I had plans to add health but I decided not to because of how little time I had by the end. In reality it was a really necessary mechanic and I should've prioritized it early on, I'll keep this in mind for the future.

Submitted(+1)

Nicely done. Loved the art. There's the potential for a lot of lore and background.

Submitted(+1)

Wow... Just... Wow. I really liked this game. I loved the art, I loved the characters, I loved the dialogs... Everything. Specially, the contrast between the bunny's cute animations and the unsettling atmosphere of everything else. Amazing game, a fine piece of work.

Submitted(+1)

That was very well put together! Very nice artwork! The only thing I would say is that it got a bit repetitive. Some of the scenes without the "special characters" could have been removed.

Great job overall!

Developer

Hey thanks! That's fair, I actually added in a few filler rooms because I was afraid of the game not having time to build tension. Seems like I overcompensated a bit... whoops!

Submitted(+1)

Wow good art and theming! Scary!

Submitted(+1)

Got the sandwiches, saved the day, that was quite the ride! The intro maybe took bit too long but after that things were pretty great. Art is fantastic, sound design is great. It did lack in gameplay but didn't bother me that much.

Developer

Thanks! There were actually 3 different re-writes of the intro, with the final one being hastily done at the last second since I was unhappy with the first 2. Thankfully, it was also the shortest of the 3.

And yeah, I focused way more on atmosphere than gameplay. Oh well, I'll try my best to strike a balance between those next time.

Submitted(+1)

Very lovely style it really fits very well thematically well done 

Submitted(+1)

Really like the aesthetic of the hand drawn images. It really creates a mood along with the music!

Submitted(+1)

Good Game and I like the art style.

Submitted(+1)

What an incredible piece this is!

The hand-done characters and environment. The way your sound design ties into it, the way I’m never quite sure if I should be attacking every enemy I see, or if everything is a lie. The only part I didn’t absolutely adore was the lack of knockback on the first enemies we encounter. I tried to stand my ground against the first couple of them, but even spamming the attack button didn’t knock them away faster than they could approach.

A healthbar or something would have also been a nice way to reinforce the uneasiness the character was making me feel. It didn’t quite seem like I could die, even though every stroke of the game screamed that I was about to.

Amazing job!

Developer(+1)

Appreciated! I was fully planning to add health (I even had an idea for a game over screen), but unfortunately I just put it off for too long and didn't have the time to. I agree that it lessens the fear quite a bit. Heck, even the hurt animation/sound was done at practically the last second. 

The (mosly) lack of knockback was my attempt at making the game a little less boring, as you have to back away for some enemies instead of just sitting there and holding the button.

Would it have been better if you had combos and stuff, instead of a simple hold-to-spam move? And on top of that, would it have been better if the enemies were refined and had actual attacks instead of just walking towards you like goombas? Yeah, I think so at least. When I get to remake the game I definitely gotta rework the whole combat system.

Also I'm really glad you liked the atmosphere! I LIVE for making spooky stuff, so it's not surprising I put 100% into that instead of the gameplay. Thanks for your thoughts!

Submitted(+1)

Very cool artistic choice of the art style. Had fun playing it!

Viewing comments 20 to 1 of 29 · Previous page · First page