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A jam submission

ReflectroView game page

A Card game
Submitted by ille — 3 minutes, 34 seconds before the deadline

Play game

Reflectro's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#153.9433.943
Accessibilty#163.1893.189
Controls#163.8493.849
Audio#163.5283.528
Fun#263.4533.453
Overall#293.4073.407
Originality#642.9432.943
Theme#732.9432.943

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A not implemented

Game Description
This game is reflecting the Balatro looks with an experimental card game. Objective: Defeat the entire enemy deck before your health reaches 0 to win the game. Setup: You play as Jimbo against the opponent's deck. You draw 8 cards while the enemy draws 5 cards. Attacking: Drag cards of the same suit from your hand onto the enemy cards to attack. You attack with the value of your used card (Jack is 11, Queen is 12, King is 13). The enemy defends with the value of their card. If the enemy card's health drops below 0, it turns into a mirror card. For example, if you attack an enemy 3 with a 7, you gain a -4 mirror card. Ending Turn: Click "End Turn" to end your turn and let the enemy attack. Enemy Attack: When the enemy attacks, the last mirror card with the same suit from the last row (sorted left to right) will engage in battle. The mirror card reflects its value as damage and decreases the enemy card's value by that amount. A mirror card can only reflect once and is used up even if it has HP left. Any unmitigated damage hits Jimbo directly. Drawing New Cards: Click your draw pile to draw 8 new cards when you have no cards left in your hand. You can destroy cards in your hand by dragging them onto the destroy spot or clicking "Destroy All." You lose an amount of health equal to the value of the destroyed cards. Winning: You win when the enemy has no cards left. Enjoy the game and good luck! 😊

How does your game tie into the theme?
It has a mirror mechanic that reflects damage. it mirrors Balatros looks closely

Source(s)
N/A

Discord Username(s)
iLLe

Participation Level (GWJ Only)
my second time

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

A little difficult to understand at first but turned out to be fun afterwards!
Regarding accessibility, a really neat job was done!

Developer

Happy to hear you had fun in the end! :D I had planned to add different stages of difficulty (like more/less HP or increasing enemy deck size, with added handicap cards that only the enemy could draw, or maybe a boss card with more health or abilities). In the beginning, it was very hard to win for me, but now, after so much playtesting, it feels too easy if you follow certain strategies.

I'll work on improving the learning curve and making the game easier to understand from the start. Thanks for the feedback!

Submitted(+1)

Impressive work for only 5 days of development time. Haven't played Balatro so can't compare the games, but this great, liked all the small visual elements and shaders, the overall game feel was excellent.

Developer

Appreciate the kind words! Glad you liked the visual elements and overall game feel. It was a lot of work in a short time, so your feedback means a lot!

Submitted(+1)

Solid work!  I was surprised how easily I made sense of the rules after one playthrough, like many card games, they initially feel intimidating but once I played, it all clicked.  I really dig the interpretation of reflection.  Excellent work on all the game juice, generally card games aren't my thing but this felt really good to play.

Developer

Great to hear the rules made sense for you after a playthrough :) I'm happy you enjoyed the game. Appreciate your feedback!

Submitted(+1)

Wow. I don't know how you replicated the look so perfectly, but it does look exactly like Balatro. The new game rules are also clever. My only note is that when the game came up, it was jarring to not hear the Balatro soundtrack start playing. lol. Amazing work - congrats on the submission.

Developer (1 edit)

Glad you liked it! I started with a YouTube tutorial to learn what makes Balatro special. To be honest, I couldn't replicate its most praised part, which is the 20 minute single soundtrack that plays throughout the whole game, mixed with pitching and seamlessly fading to different points in the song during different situations in the game.

My project focused on tweening, shaders, and visual fidelity, and in the end, I learned a lot! :D

Also, I can highly recommend godotshaders.com
I found the swirly paint shader there, along with the fake 3D card hover and CRT effect.


Submitted(+1)

Fun card game. Took me one play through and loss to figure it out, but after that it was strategic. 


Nice work on the animations and the card dealing fx.

Developer (1 edit)

Thank you :) Happy to hear it's not too complex of a gameplay. Glad you liked the animations and card dealing effects. Appreciate your feedback!

Submitted(+1)

Wow ok. As a huge Balatro fan (Completionist+ club) you did such an excellent job of recreating the look and feel of Balatro, great work. As for the game, I will say the rules are a bit too complex for there not being an in-game tutorial. I had to read the rules of the game 3 or 4 times over before I got it and I'm still not 100% sure I understand them. Even then I feel like the game doesn't offer much in the way of variety or strategy. Maybe that's because I only played it once, but I'd imagine every game of Reflectro would play out about the same, and whether you win or lose is based more on the luck of the draw rather than the player's strategy.

When I say all this though I think I am just comparing your game to Balatro itself, which isn't fair. However, much like Balatro, this is a quite original concept for a playing card-based computer game. I think with some refinement of the rules and mechanics, it could be something pretty cool.

Developer

Thanks man :D. A huge chunk of time in this project went into focusing purely on visuals, tweening, and setting up shaders. I had planned to give the player more control with Jokers,swap cards and maybe undo cards, but unfortunately, there wasn't enough time to implement.

Submitted(+1)

It took me a few rounds to understand the concept, but I had a good time with it!  Couple small bugs I noticed if you feel like working on this more after the jam (for the web version specifically):

  • The music stopped playing at some point, might want to set the music to loop
  • The in-game options button worked the first time I pressed it, but after the music stopped I tried to go into the options again and the button wasn't working
  • After watching the credits after my first run, I couldn't figure out how to get back to the main menu
Developer

Thanks hope you had some fun :D
I just added  howtoplay instructions .
Thanks for pointing out the bugs. I will fix them after the jam

Viewing comments 7 to 1 of 27 · Previous page · First page