Less is more.
This is art.
Game is good.
Criteria | Rank | Score* | Raw Score |
Graphics | #23 | 4.108 | 4.500 |
Accessibilty | #24 | 3.286 | 3.600 |
Theme | #36 | 3.743 | 4.100 |
Originality | #44 | 3.560 | 3.900 |
Controls | #44 | 3.378 | 3.700 |
Overall | #44 | 3.338 | 3.657 |
Audio | #71 | 3.104 | 3.400 |
Fun | #126 | 2.191 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
A short interactive story about motivation and growth.
How does your game tie into the theme?
I took the theme at its face and went the bug route.
Source(s)
N/A
Discord Username(s)
@evieknievie
Participation Level (GWJ Only)
1
It was simple, but I'll say this...I've never been so invested in 3-4 pixels in my entire life :D
Color palette and overall vibe was spot on I thought, nice job especially for your first game jam!
The ending was a bit unclear, but overall this was nice
I didn't realize I could just hold left/right instead of mashing it
Power in simplicity. I was wondering where it'd lead while playing. Great choice of colours, and it goes well with the page theme. The music is great too.
Only critique I'd have is that I wasn't sure if it had ended.
The color pallet here was excellent. And I liked how different this was. My biggest critique would be how slow you are at the start. It took an eternity to cross the screen, and that would be a quit moment for most players. But maybe the slowness is part of the point? Not sure. Cool little entry; glad you're making games. Keep up the good work!
I like the vibe and the simple art!
EDIT: Accidentally commented this thrice lmao
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