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Flip Flop Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #54 | 2.415 | 2.500 |
Audio/Sound Design | #55 | 2.346 | 2.429 |
Art Style/Visuals | #66 | 2.208 | 2.286 |
Overall | #68 | 2.208 | 2.286 |
Theme | #78 | 1.863 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
Two points of view: The player shifts between a shadow realm and reality everytime an enemy is destroyed
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
Good fun shooter game. Simple graphics but effective. Color palette used and theme checked.
When I got close to wall I could not shoot as fast anymore and I got a bug where the game did not progress and needed to restart.
Controls were good and audio fitted the gameplay.
Overall a solid jam entry. Well done :-)!
really cool game, nice and simple, in the first level in one time one cube disapear trow the wall and i can complete the game, had to reload the page and start again, the rest is really cool and nice, love the gameplay and the minimalist art, really cool entry.
The game is cool, I didn’t like it, the gameplay is cool and the mechanics are cool, but I encountered an unpleasant bug ((
Good shooter, i see where you went with the idea of the theme but i had to ready your description to understand exactly how you implemented it. It was fun to play.
Just one small bug i want to point out if your shooter gets to close to the edge of the screen the shooting is suddenly much slower i guess some bullets get destroyed or something,
A simple twin-stick shooter. Gets the job done visually, music-wise, and thematically. Although I wish the perspective shifting was a bit more obvious somehow. One thing that I really gotta praise is the web embed. The scene transitions being the same color as your HTML background was a nice touch for sure. The puzzle emphasis is also very unique for the genre!
It's perhaps a bit too easy to get locked from level completion since cubes tend to clip inside of walls, but with some polish this would be very fun.
This is a more puzzle esque type of twin stick shooter! I like how you have to think about where and when you take out the red cubes! However, I noticed that if you stick too close to walls, you can't shoot. Sometimes the levels have you start in cramped positions, so this makes the game occasionally frustrating. It's also hard to gauge the hitbox on the 3d squares, so in small spaces I struggled to know where to position myself. There was also an instance of a block flying off my screen, forcing a restart for the level. As far as the theme goes, I think switching realities is great! I'd like to see it more visually represented in game, like via background. I like the use of sounds, for the game, I think it fits. can see this as an early 3d arcade machine game! I also like how the blocks start off slow, kinda when a boss gives you a chance to attack it before it dishes out any sort of attack via a taunt or somethin. Death cube / 10
I like the minimalistic style! Also was I little bit lost at start, but had fun!
Maybe it would be nice to make the shift between two realms more obvious (change background etc), so the two perspectives are more distinct.
The controls feel smooth and the sounds are cute. However, enemies weren't spawning for me, so I couldn't do anything but avoid the cubes. Seems like others didn't have the same issue. Cool idea, though, nice job!
Simple, but fun and effective.
At the start, I didn't know what to do. Maybe you could use some tutorial in that bit.
I liked it, tho!