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A jam submission

Shiori的洞窟冒險View game page

A Hololive Advent Fangame
Submitted by wololicon — 10 hours, 19 minutes before the deadline
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Shiori的洞窟冒險's itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#163.5674.067
Gameplay#173.3913.867
Overall#253.0873.520
Innovation#252.9243.333
References#282.8653.267
Theme#322.6903.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Judge(+1)

I used Google Lens on my phone to translate the story and dialogues from Chinese. Pretty fun!

I like how you used Shiori's 3d model and converted it into flat sprites for the game character.

Reloading while aiming felt a bit awkward.

Please include credits in your game, both for COVER's copyright over hololive talents and for any third party assets you used to make this game, such as the Shiori 3D model.

Submitted(+1)

Very cool game. I was able to read the story using the Google Lens app on my phone to translate it.

Submitted (1 edit) (+1)

Quite Simple Game with a pretty unique Design. Love the Sprites! Sadly I can't read/speak chinese so couldn't understand anything from the Story

Host (1 edit) (+1)

我很喜欢这个故事!故事看起来简单明了,我不知道诗织从哪里弄到了枪,但我很高兴她弄到了。我很欣赏游戏不血腥、不暴力的风格。

我喜欢 2D 的精灵和玩家模型。对于一款类似《毁灭战士》的游戏来说,我觉得游戏的氛围很棒。我用起始手枪很快就找到了最终 BOSS,所以这并不容易。瞄准灵敏度有点低,我希望可以设置一下。我希望看到更多种类的敌人!如果没有武器(不知道 AK 是否从一开始就可以使用!),那么武器应该是可拾取的。装弹有点笨拙,因为你只能在瞄准时装弹。

请原谅我不会说普通话。感谢您提交这款游戏!

Submitted(+1)

It's a pretty straight forward shooter, everything works from beginning to the end, not bad.  

Using all 2D sprites to recreate the original DOOM like art-style is pretty resourceful 

Now from the art style and enemy types, I assume it's using the original DOOM as a reference. 

In that sense, I feel like not all mechanics are well suited for that type of gameplay.

Slowing down when aiming may not be suitable for the that sub-genre of arcade shooter. At medium/close range It is near impossible to dodge during aiming. It makes movement during aim feels like a useless mechanic.

However if the player stays far away from the enemy, the slow movement during aim can completely dodge all bullets. This may have made distance too much of a factor in affecting difficulty. 

In the last boss fight, simply circling around at the edge of the room, holding aim all the way, still dodges nearly all of the boss's blue fire and minion shotgun blasts.

Nonetheless, good job on making a complete game in time, that's better than I did, so that's a job well done to me.

Submitted (1 edit) (+1)

游戏做得很不错,还挺好玩的。圖形也很有风味,我特别喜欢你用了3d model来做2d sprites。关卡设计上可能需要多一些顾虑,目前都是每个房里堆满了5-6个敌人。既然玩家能跳,可能可以多设计一些需要用跳来过关的挑战。Boss也有点太难了,召唤的小敌人数目太多,不到几下就有10多只。

Submitted(+1)

I couldn't beat the boss but had lots of fun and intuitive controls.
I did have trouble reloading. I think it would have been nice to reload when not scoped in to the gun. 


well done.