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HyperFire Blitz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #74 | 3.355 | 3.355 |
Theme | #104 | 3.000 | 3.000 |
Overall | #113 | 2.974 | 2.974 |
Creativity | #117 | 3.161 | 3.161 |
Music | #135 | 2.581 | 2.581 |
Art | #138 | 2.774 | 2.774 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
We really love the VFX and animations! Nice amount of mechanics, but you can play level 7 from the start, do you want to close this option or it was planned?
It was planned, as after completing level 7 you can do the boss level (which isn’t accessible by the main menu). However I can add a level unlock system so as you play you unlock more levels to choose from the main menu later on. Thank you for your feedback!
Nice game I would recommend making the timer start when the player presses a key
That's actually a great idea! Thank you for your feedback :)
Neat game! I like the visuals!
The gameplay could be improved though, it feels a little slippery
Thanks!
Neat game! I like the visuals!
The gameplay could be improved though, it feels a little slippery
Amount of implemented mechanics is crazy, in just 3 days, nice job! Just change font, or add some solid color background for tutorial, this kind of strict font, not working good with such background.
Yep, definitely, I was second guessing myself when I chose the font as it was kind of hard to read for me as well. Thank you for your feedback!
Loved the game. It really was fun to play. The only thing I have to mention is that you could have made it so you only have 3 seconds for each level and the watch things reset the countdown back to 3 rather than add time to it.
That is something I could have added, I'm kind of happy I didn't as I saw a couple other games which used the same mechanic. Thanks for your feedback! :)
Really cool and fun idea and gameplay. I loved how the game kept introducing new features at a steady pace. Good job on that. Also loved the attention to detail you have put into the levels. Well done overall!
Thank you so much!
Had fun, the gameplay and levels are original! I didn't mind the slippery movement per se, it added charm. But it was a bit too difficult to quickly move the barrels around in the later levels so I had to give up. The restart taking too long and having to spam click to attack was also a bit frustrating. Finally, I see no reason for having to press E to pick up the arm. Minor critiques aside, a very solid entry. Great job and keep it up!
I see, in the beginning I actually had it so you didn't need to press E to pick it up, I'm not entirely sure why I did add it in the first place lol, and definitely will add autofire in the next update. Thanks so much for your feedback!
Added your suggestions :)
Cool concept just wish the movement was easier to control :D Other than that I enjoyed playing!
Thank you!
Made the movement a little less slippery :)
I liked the game but why is it so slippery DD: (great game tho)
Yeah, I realized a little late that the movement is a little too slippery, in a future update I may fix it :)). Thank you for playing!
Updated it :)
I liked the execution of the game concept. The movement was a bit too slippery for my taste though. Otherwise, a good game!
Thank you for your feedback!
Cool game, I enjoyed it a lot, it was quite challenging and super fun :D "honestly, I didn't kill enemies, just went straight to the clock" XDD but great work :D
Loll, I tried to encourage killing enemies more by making it so if you kill enemies you get 1-2 seconds more of time. But not killing them also works out as well. Glad you had fun! :)
Movement and music little irritable, but its not bad cuz give some hardcore. More obstacles :)
I definitely found the music a bit annoying myself as well lol, I was going to remake it but didn't find enough time. Thank you for your feedback!
Top down shooter, slightly stressful, but satisfying, precision is absolutely essential… are you a fan of Hotline Miami by any chance? :) Because I am and somehow this felt very similar. Except that HyperFire Blitz feels more like if the player was moving on ice. So… Coldline Miami.
Really nicely done! :)
I actually am a fan of Hotline Miami! I have never actually played the game, but recently I've watched a few videos of the gameplay and absolutely loved its style, and when making the game I was definitely inspired by it. Glad you noticed the reference. Maybe I should consider changing the name to "Coldline Miami" :) Thanks so much!
Cool shooting game and mechanics. Like others have mentioned, one thing I would change is how the player moves, I think you could get a lot more precision if you were not moving the player with forces. At the same time I can understand why you went that route, it's a lot easier to use forces when pushing objects 😅
Well done for such a short game jam 👍
Yep, you're right, however for my player I actually did not use forces, I used some code that allowed the player to move and add friction overtime. I did use forces in the beginning however it was a bit buggy so I switched to this. Thanks for your feedback :)
Fun Game and Concept, only problem was that the player felt hard to control making it difficult getting the pickups to increase the time. Either way, Good Job!
I see, I will definitely look into whether I should change the player movement or not. Thanks a lot for your feedback :)
Engaging gameplay and I like the multiple uses of barrels -- damaging enemies and that they can be used to break glass.
I'm glad you liked them (personally my favorite feature that I added to the game as well). Thanks for your feedback :)
Fun game, and good work overall. The player controller feels a bit unresponsive, and due to a lack of autofire you just keep having to click very fast. Overall
well done!
Thank you for your feedback!
The game is fun, its challenging yet easy enough with the right moves. Good job!
Thanks a lot!
I almost finish it, but because of a lack of autofire, I clicked on the refresh button and lost the boss fight.
Hard, but an engaging game :)
I am sorry to hear about that, I could consider adding autofire, thanks so much for your feedback :)
Nah, the game was great. Only the lack of autofire or fullscreen at least was frustrating :)
I see what you mean, I'll look into fixing that. Thanks :)