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A jam submission

Slug In HeatView game page

Don't dry out under the Sun's heat! - lowrezJam 2022
Submitted by rickylee (@ricky_mook) — 4 days, 21 hours before the deadline
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Slug In Heat's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#413.8983.898
Audio#543.8863.886
Overall#594.0434.043
Authenticity (use of resolution)#784.6364.636
Graphics#1133.7503.750

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me :)

Was the resolution a challenge?
Unity physics rigidbodies colliding AND snapping to a 64x64 grid is that hardest thing I ever got working in a jam.

What did you learn?
I figured out the BEST way to reward players for completing a platformer with awkward controls, you'll have to play to find out though :)

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Comments

Viewing comments 44 to 25 of 64 · Next page · Previous page · First page · Last page
Submitted(+1)

This was amazing! I was so happy with the satisfying ending and really enjoyed how the music would slowly slow down as you desiccate. One thing I would suggest is making the slime trails and swamps a different color so as not to cause confusion. But amazing job nonetheless! :)

Submitted(+1)

I enjoyed the fading effect of the slugs color as it dried in the sun. Fun to play.

Submitted(+1)

Very cool. I’m curious what you did to get snapping and physics working. I came to a pretty simple solution after pondering many harder ways. In any event, I like me a good slug and have never played as a slug before. Very excellent idea.

Developer

My method was a bit brute force.

I had it set up where moving 0.1 in world space was exactly 1 pixel. But the jumping physics are free and continuous - so with LOTS of little ray casts feeling for surfaces I could round to the pixel after a collision ^^ and rotate the slug.
though it doesn't always properly rotate to it's surface, and there are places you can end up inside the floor...

What was your method?

Submitted(+1)

Interesting. Where’d you put the code that handled the .1 => 1 pixel code? It works nicely. I like ray-casting. It gives me a nice sense of satisfaction when I get it working.

I ended up adding a child GameObject that held the sprite and animator (in my case). The parent object has the collider and rigidbody. I let the physics engine move the overall object. The child object that renders the sprite would then round the parent’s position and set its own position accordingly. The collider is a factional pixel off, but that was fine for my needs.

    void Update()
    {
        if (SnapToPixel)
        {
            Vector3 roundedPos = transform.parent.position;
            roundedPos.x = Mathf.Floor(roundedPos.x);
            roundedPos.y = Mathf.Floor(roundedPos.y);
            SpriteRenderer.transform.position = roundedPos;
        }

    }
Developer

Mine was set up very similar! but I moved the parent, and rotated/offset the child on certain surfaces.

Think I used pixels per unit = 10 on everything, that gave 0.1 world space per pixel. I should have used per unit = 1 thinking about it... -_- much easier to round everything to an integer than to 0.1 ,':/

When moving the slug pixel by pixel, I didn't use a force to move, I used transform.position to move by a pixel (0.1) in whatever direction. Only the jump used 2Drigidboyd forces, then when the collision happened i'd snap back to nearest pixel, and move using transform.position again.

honestly if i'd have used pixel per unit = 1 I may have been able to use your code and simplify my problems a lot..

Submitted(+1)

Ja, I was at a pixel per unit. I didn’t do that intentionally in the beginning, but it worked out nice and saved me a bunch of time. Thanks for answering.

I was playing Slug in Heat again this morning. Very neat idea. There are so many little things to pick up from jam entries to store away for inspiration.

Submitted(+1)

Cute game with fun and unique gameplay (dat ninja jumps, omg)!

Submitted(+1)

This was really cute.

No real complaints except needing to spam left/right could get a bit tedious at times, though that might have been the point.

Submitted(+1)

Congratulations on making this game !

I've played your game during a live that you can watch here :

The live is timestamped so you can go directly to your game.

Thank you for being here during the live btw.

I hope the feedback and live reactions will be useful. Keep it up !

Submitted(+1)

Cool game! Think I almost beat it, but didn't have the patience or finger muscles to see it all the way through haha. Love how the music and background changes the longer you've been out of water. Nice mechanics over all as well! I think if challenging platformers like this were more my thing, I would've seen it all the way through.

Good work!

Submitted (1 edit) (+1)

hold up, the movement is really that slow? :< it makes the game quite difficult to enjoy. slinging to walls with the jump action is pretty neat though.

Submitted(+1)

Maybe it's because I'm really tired but the game got on my nerves after a while. I'm not going to rate because I have bad bias. The ending was cute and fun.

Developer

It's not just you ^^ the game IS rage inducing by design, and I expect 1s in gameplay because of this, so don't feel like you have to withhold that, id really rather you rated it that way than not at all :)

Submitted(+1)

This game is great! I love how tense it gets as the music distorts and I can't help but spam the arrow keys faster 😂

Submitted(+1)

slug

Submitted(+1)

This game is an A+ experience all around, from the game design to the graphics to the music. All the systems interact in beautiful feedback loops, and there's even a high score leaderboard. Amazing!

Submitted(+1)

Ouch my fingers hahaha. This is a very fun game, and I'm in disbelief that the current records are around 3 minutes lol. My time was around 10 minutes. But I think I should jump around more instead of mashing the directionals lol.

Interesting gameplay, I like that there are leaderboards, and the music fits the game so well. The physics are impeccable as far my gameplay was concerned, very intuitive.

It took me awhile to figure out that I had to get back to the beginning after getting the shell but that's on me not paying attention to the beginning of the game haha. 

Great work!

Submitted(+1)

This was cute! Took me dying a few times to figure out what was happening but once I got it, it was great!

Submitted(+1)

This game is amazing. I laughed in the middle of my workplace when I saw just how slow the slug is. Great job

Submitted(+1)

Very nicely thought out game, if a bit frustrating to play. I'm glad to find out all those trills I've been practicing on the piano are actually good for something outside of music. Let me see if I've understood this correctly: the slug is pretending to be a snail to woo the other snail? Scandalous!

Submitted(+1)

Nice game with good aesthetics and conrols, though maybe you could be a *bit* more forgiving on the whole RSI mechanic. Ending was a fun reward as well.

Submitted(+1)

Loved it! Very unique mechanic, with the jumping feeling fantastic to master and the individual sections of the level escalating in difficulty at an excellent pace. There's a wonderful sense of openness when exploring, but the level design is really well executed that the path forward always felt clear without feeling 'handhold-y' - even in later sections where you can't always see where you should be going at first glance the finding the route always felt intuitive.

Without posting spoilers, the final section was deeply satisfying and felt like a perfect reward :)

Repeatedly tapping the arrow key to move could feel frustrating at times, although totally understand the reasoning behind it given it encourages greater use of the jump mechanic and makes the end all the more refreshing.

Great game :)

Submitted(+1)

Interesting idea, the ending was definitely relieving! I'm surprised I made it to 3rd place on my first victory though I don't expect my score to stay there long. I found a bug where I was able to enter a wall through an inner corner. Also it looks like game pad is supported in the menus but I couldn't find any button that worked during the game.

Developer (1 edit) (+1)

You could get sub 2 mins easy ;) that's a known repeatable bug that occurs in specific locations. It's annoying but not game breaking so it was left. Unity UI controller support is just default, I only coded the actual game for keyboard inputs :) thank you so much for playing!

Also you are the first person since release to make it onto the top 3 so you could be on there forever haha

Submitted(+1)

Just beat your time by 10 seconds! I choked a bit at the end but sub 2 mins seems impossible, I think I'll stop now before I get RSI haha

Developer(+1)

You are a legend \o/ <3 I wont try beat it at least until after the Jam ;) 

Submitted(+1)

What a cute game! The audio & visual cues work great as a an indication of your “health”. The ending was very satisfying!

Viewing comments 44 to 25 of 64 · Next page · Previous page · First page · Last page