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Banana Duck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 4.254 | 4.254 |
Gameplay | #21 | 4.000 | 4.000 |
Audio | #22 | 4.072 | 4.072 |
Graphics | #24 | 4.377 | 4.377 |
Authenticity (use of resolution) | #64 | 4.565 | 4.565 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Quite a challenging and charming game.
Very nice game, I think the level design especially has a very high quality. I was afraid I'd get bored soon, but that didn't happen at all! Just a couple of notes: checkpoints could be better managed - in certain situations, I complete section A of the level, then no checkpoint, then section B offers a challenge which is not the continuation of A. So if I die in section B, I don't see a point in repeating section A.
The position of enemies not being reset when re-entering the screen might cause uncertainty, and failure, which gets annoying if paired with the previous issue.
But we're talking about really minor things, it's a good game!
I agree that the position of the checkpoints could use some work. Part of the reason I failed to notice it at first was because I thought the game was too easy, which I quickly figured out wasn't true when I watched my little sister try it for me after I released the game. I will keep that in mind when I'm working on the game next time, I might also update existing levels if I have the time to do so. As for the enemies not reseting position, the game actually reloads the levels when you die, which means they should get back to their intitial position. I think that initial position wasn't perfectly placed or timed either. I will keep all that in mind in the future. Thank you! I'm glad you liked the game.
I mean they don't reset when you move from one screen to another and back. But thanks for taking the time to answer, I wish you all the best! :)
Very cute game! It gets unexpectedly challenging, but still fun. I have managed to find a secret on all the levels except for the level XI.
The secret item is hidden really well in that level, being the last, in an unexpected position. I can assure you it exists if that's your concern. Good luck!
Found it! It was indeed in an unexpected position.
Great game with lots and lots of content and even easter eggs, fun to play and looks great. The exclamation marks are a good indicator of offscreen danger as well as to teach the player early on.
Lovely presentation all around. Really like the bite sized challenges even if restarting feels a bit too punishing sometimes.
Very cute and challenging game.
Cute art. Gives me Kenney vibes for some reason, even thought it has a spirit of its own. I do wish there was maybe a little better separation on some of the screen transitions, but overall it plays quite well for the simple mechanics.
Wow, that was fantastic. Died 189 times. Great job, I can't believe you finished this so early there's a lot of content here.
Thanks! At this point, I'm like an expert at making this type of platformers. That's all I do for some reason.
Very well put together. I really like the scrolling background, the whole thing is super chill.
A quaint little duck game with keys and bananas! Adorable.
Great fun and simplicity! My only point of criticism is that the hitboxes on the spikes feel slightly too large? It could just be me though! Loved seeing the development on discord!
I intentionally made the hitboxes on the spikes, blades, enemies smaller than their actual sprites to make the game feel more fair and lenient.
As you can infer from the screenshot, the hitboxes for the spikes are 3x1 which I think is fair considering that the player also has a bit smaller hitbox. Let me know if you still think it's larger than needed. I think my level design skills are to blame and the placements of the spikes wasn't ideal in certain places. (also there are no subpixels in the game, the hitboxes are updated to match the actual position, while the graphics are drawn at their rounded whole pixel values, thus not matching exactly in the screenshot)
Hmm... I think the placement of the spikes could be a factor as to why I felt the way that I felt. One thing I would try (but feel free not to) is make the spike's hit box only one pixel wide, but the full two pixels tall. I never felt like I couldn't jump over them more so that I felt like I'd hit them when jumping a couple pixels away from them, if that makes sense. It's always interesting how as gamedevs, we always make the game more fair than fair, but somehow even more lenience is required than originally thought.
Just want to reiterate though that I thought the game was very enjoyable as a whole, so good work!
Great fun and simplicity! My only point of criticism is that the hitboxes on the spikes feel slightly too large? It could just be me though! Loved seeing the development on discord!
The first one I tried and one of my favourites. Great use of colour and intuitive design.
Amazing platformer with tight controls and very cute graphics!
Well done!
So cute!Very polished.
Enjoyable platformer, cute enemies and even hard sometimes. Like it. Good job! Also, music is ideal for this style. :)
Very cute. The game has lots of polish like indicators for damage and check points which really help to make it fun to play and finish. Well thought out!
Fun little platformer, the cute art style fits very nicely :)
The levels are well designed and fun!
…And the graphics are charming!
…Also the game makes good use of the 64x64 space.
Very fun!! :)
I'll make sure to rate when ratings open
I really appreciate it!
rated :)