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Meat³'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #14 | 3.841 | 3.841 |
Art | #19 | 4.159 | 4.159 |
Creative use of theme | #22 | 4.159 | 4.159 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game sounds great, the music fits and the sound of the meat cube is nice. I really like the simplistic art style and the particles of the portal. The game was often very slow because of bad framerates, this was likely by the fact that it is a 3d web browser game and it is using UnityWebGl. Overall I did have fun with the puzzles.
Is is wrong to say this game made me hungry? XD
The sound effects were amazing, it really felt like a meat slaping the floor! And the puzzles were fun and challenging. I managed to finish the game, but I got a bug were I fell down and didn't die... I had to press "F5" to restart the game.
But it was very fun, one of my favorites for sure!
Very very polished little puzzle game here! I love the slapping of the meat as well as the speed of it all; it made me feel like a pile of meat. (Wait I am a pile of meat..)
Level 3 is busted :-(, but lots of fun
Excellent Level Design with a very nice difficulty curve!
Excellent Level Design with a very nice difficulty curve!
Yo! This game is quite a lot of fun but I got stuck on the third puzzle. I might come back and try and solve it. One complaint I have is that the background audio is kinda annoying because it's a repetitive loop. I suggest having something longer and less repetitive or alternating between different shorter tracks.
I also think the cubes moved pretty slow, the animation should be faster. The level design is engaging. I like cloning myself and just trying to get stuff to line up. The sound effects are cool. One suggestion that might be worth considering is adding a meaty blood effect when you move onto the ground, like in Super Meat Boy, but it might be distracting so worth experimenting with.
I enjoyed this game. I rated it a 4/5 for Creative use of theme. I might come back and play more of it and the later puzzles.
Mmm, give ya meat a good ol' rub. Nice sound effect
This game kinda remind me of Induction (Bryan Gale, 2016)
love the sound effect
DELICIOUS
Really well done, you managed to make quite the innovative use of this mechanic in 3D, next to that you also managed to implement great visuals and a fitting soundtrack and even managed to make it seem as if the meat belongs in this environment :D
In terms of level design i must you created some really cool puzzels here, with more time and levels this really has some potential for an interesting fully developed puzzle game :)
Very cool . I like it!!!
Thonk thonk thonk
C I B E R M E A T
Great puzzles, plenty of good "gotcha" moments that made me reevaluate my assumptions.
Very nice, good puzzles, and nice visuals
That's a very clever idea. Visual effect is so satisfying especially effect on the check point. As a programmer, puzzle game is one of my favorites!
Take some times to play my game with friends!
Cool idea for a puzzle game mechanic, it seems like it has a lot of room for creating a lot of different interesting levels. The meat sound effect is gross in the best way possible.
First of all your game has a very great gamefeel (the meat feels "meaty ", the graphics are very clean and the clones are easily distinguishable).
Your game has a nice learning curve its not too difficult to get into and gradually builds up like it should. Ofcause the 'difficulty ceiling' is very low because its a jam game made in 48hrs and theirfor doesn't have as much content as other puzzle games, but that doesnt hurt the experience.
The soundtrack is a little boring but blended in with the overall feel and theme when I didn't actively pay attention.
I have noticed some minor bugs like being able to role the meat back up a block when it didn't fall long enough or a door pushing the meat upwards when closed while moving onto it but nothing gamebreaking. You could consider waiting untill the meat has fallen / the door is closed before you let the player make an input again or make the fall/closing faster so the player doesn't have the time to move again.
All in all a solid entry!