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Rhythm Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #308 | 2.927 | 2.927 |
Creative use of art assets | #313 | 3.049 | 3.049 |
Overall | #319 | 2.992 | 2.992 |
Engagement | #322 | 3.000 | 3.000 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, everything looks great and feels pretty polished. My only problem was the synching of music that other people have mentioned. I found it very difficult to ignore the music beat and time my presses to the visuals.
Thanks a lot for the feedback, I'll see that I can somehow improve that.
Nice game! This is one of the few games I've been replaying for a while now hahaha
Everyone has commented already on the lack of synchronization between the beat & the button smash. Not a deal breaker at all, after all this is a jam and you came up with a pretty solid work!
My main goal was to make people have fun playing the game this time and that why your comment made me especially happy thanks a lot :D.
I've got to say, I LOVE Rhythm games, I've even made projects like this in the past so I know what a pain they can be to program. If you had the music in-sync I think this would have been a grand slam gameplay wise. -- Another small issue was that you could mash all of the buttons at once and never be wrong. Honestly I'd love to see this realized WITHOUT the kenney art pack because I think you'd do a great job!
Thanks a lot :D. I'll see if I can somehow make that happen.
Cute game! I enjoyed playing it.
Some things that you might want to change if you continue development after the jam (and I hope you do (if you want to lol)):
1. The music is generally not in sync with the arrows. I can emphasize with this, as syncing gameplay to an audio file is very difficult. Because of this, making a rhythm game for a game jam is very ambitious. The timing was very forgiving, so this didn't really cause me significant trouble while playing, but it would have gone a long way in keeping me in the zone.
2. There was never really a reason for me to look at the top half of the screen. In fact, doing so would just penalize me by making it hard to keep up with the action. The arrows don't match up with any particular asset, sometimes I have to press up for a door, other times I have to press down for a door. If the arrows were overlapping with the sprites somehow it would be easier to keep up with the rhythm game while enjoying the fantasy of adventure.
Nice work, and I'm impressed that you were able to add a networked high score table.
Thanks a lot for your nice comment and I've actually already started to implement the ideas, based on the amazing comments I got. I'll see if I can make the game any better :P. For the Highscore System it wasn't actallu to hard. I just dynamicall set up as many PayerPrefs as needed.
Interesting idea, but wasn't really new..
Agreed with "HackTrout: I think more feedback like screen shake could add some oomph to player input". Sometimes, I just thought that the char. jumps by itself..
Anyway, great job!
The player does jump automatically right now. I would love for both screens to be more connected tough, I'll see what I can do :P.
I had a lot of fun playing this game. I think more feedback like screen shake could add some oomph to player input but not necessarily needed.
Definetly a good Idea, if I can implement that the game would definetly be a bit more fun. I'll see what I can do.
This is a great game! I loved the music and the choice of using the art assets to make a rhythm game is incredibly creative! The level of polish is really good especially for a 48 hour game. From the previous comments I read, the developer was just going for the player having fun and making the music sync up with key presses is probably outside of what can be done in a 48 hour game jam (for me it definitely would be) so I respect that. Overall, it's a great game and I had fun!
Thanks a lot for your nice comment. I'll see if i can edit the game to actually be closer to the beat post game jam.
Cool game had fun playing it, and it features a lot of songs. It would be perfect if the inputs matched the beats of the songs.
Thanks a lot will see what I can do :P.
Cool game, well done :-)
Thanks a lot :D.
The gameplay itself fells good. But for me it is not a rhythm game. I often play rhythm games like beat saber and the rhythm of the game is synchronized with the input the player gives. Necessary for a good feeling for the player in this kind of games. The visuals and presentation are good. I still had fun playing this game! :)
Thanks the player actually having fun was the thing I wanted to achieve the most. For the beat I probably need to fix that and I'll see what I can do.
Just wish the keys were on the beat of the song. Otherwise the game is pretty cool!
Thanks a lot for your nice comment. I'll see that I can somehow fix that.
I liked it. There are some rhythm game elements that are missing that other people have already pointed out.
Another suggestion I have is to give the same color to the same keys, so after a while I know what to press just by seeing the color and I can focus on the action on the top of the screen, otherwise I'm just looking at the arrows.
Good job by the way, stylistically it's nicely polished
Thanks a lot giving one color to a Arrow instead of just randomly choosing it is actually a pretty good idea. I will definitely implement that and thanks a lot for you nice comment :D.
I really enjoyed the presentation of this game, and I like the idea you are going for! Honestly, I've never attempted to make a rhythm game before, so what you would have to do to get things to sync with the music seems challenging. Perhaps get the BPM of the song and utilize that in your algorithm for generating the directions? There are programs / web apps where you can tap the beat of a song and it will calculate the BPM for you: https://www.all8.com/tools/bpm.htm
Good work regardless!
Thanks a lot for the link, but I actually have the base bpm for all the songs (were included in the song title). But because I'm changing the speed the bpm gets out of sync. As said I definitely need to think of some way to fix that. Nevertheless thanks a lot for your nice feedback :D.
The game pretty cool, though there is room for improvement. Usually, rhythm games should be synchronised with the music, and I didn't feel like there was any synchronisation between the music and the input that needed to be entered.
Yeah I heard that a lot this game jam (disconnect happens because I increase/decrease speed). But I'll see if I can implement the difficulty increase in a way that is not intrusive on the beat.
Would have been neat if the different obstacles had specific buttons so you wouldn't have to watch the arrows but overall good fun.
Damn that's actually a genius idea I wish I would have gotten that idea last week XD. Thanks a lot I'll see if i can change the game to implement your idea , probably won't be any time soon tough.
As others have mentioned, I had a lot of issues with the animation syncing. Eventually I realized the game was a lot easier if I actively ignored the top half and only watched the arrow line, which makes it playable, but kind of ruins the effect you were going for I imagine.
The gradual ramp up in speed was really unexpected, but felt pretty fair. I kept expecting to just die eventually but you got me to do the "flow state" thing indies always moon over and I just ended up knuckling under until the end. Made it out with 413 and all my hearts but half of one! I'm weirdly proud of that. Which I think says something about the inherent compelling nature of your game, flaws and all.
I hope you keep making more stuff in the future. Not all of the games are inherently engaging - their devs have to make them that way. And I think you did with this one.
Most of the games I've made for game jam have sadly not been what you can call "fun". So that's what I wanted to try to change with this one. Sadly it didn't exactly went as well as I hoped. Nevertheless I'm really happy that people still enjoy it even tough it ended with much more flaws then I wanted. And thanks a lot for your nice comment it made me really happy to hear such positive feedback :D.
Really cool game, but like drmanatee said, the arrows aren't on beat with the music, it should be an easy fix. Had a lot of fun, challenging but not too hard.
(BTW if u need some music for other levels just hmu)
For the arrows, I could make them to the beat the problem is I wanted the game to scale with the skill of the player. Therefore I'm increasing and decreasing the speed of the arrows --> music gets out of sync. For the offer thanks I have enough songs right now (19 songs from Evan Kings Weekly Loops which I all really like), but I might DM you when I'm working on another game jam game if that is fine. I can't really create good music or art so I am always open for help, that's also why the idea of not needing to create assets for a game jam was very appealing to me.
Cool game! Looks like we both saw the arrows in the art kit and thought “rhythm game” haha.
One thing I would suggest is more feedback on how accurately you hit each beat, for example particle effects on a perfect hit would be cool. Also if it’s possible to speed up the music with the beats (with a capped top speed) that would make it more intuitive to play, but the music is great!
There is no capped Top speed right now, but the arrows speed up if you hit all of them especially in the last few seconds of the track. Even I had problems hitting them at the end. Nevertheless thanks for your feedback :D.
got through it by the skin of my teeth. I’d love to see more levels! :)
Thanks a lot for playing :P. I could easily add more songs if wanted but I think the 19 that are in the game currently should be more than enough.
oh wait, I’m an absolute idiot then— I thought there was only one. I reached the red flag and didn’t see an option to continue. I will try it again, sorry!
You can actually choose the song in the Scores menu (Start of the Game, Button in the Left Bottom Corner) and there is a High score System. No worries tough I think I should've made the buttons more visible.
Beat it, just barely! It was quite difficult for me because the arrows weren't in sync with the music so that threw me off. Also it seems like after I died there was a glitch where 2 arrows were superimposed on each other. But other than that fun game! I like rhythm games so I enjoyed this one
Yeah the dying causes an animation to happen which I wanted to be seen more clearly so the game is "stopped" (I don't spawn new Arrows/Obstacles and don't move them) but after that the next arrow/obstacle is spawned immediately and causes some problems because sometimes there isn't enough distance and they are on top of each other. For the syncing issue, at the start they are in sync but because I'm changing the speed of the game depending on how well you hit the notes they get out of sync really quickly. Nevertheless thanks for playing and I really appreciate your feedback.