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A jam submission

Weapon DudeView game page

Your only goal in life - is to throw weapons.
Submitted by PebbleWheat — 3 days, 15 hours before the deadline
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Weapon Dude's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#1703.5173.517
Overall polish#1763.4483.448
Overall#2063.3453.345
Creative use of art assets#3063.0693.069

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

This is a very nice game. Kept me engaged in the gameplay. I got to stage 14.

My only issue was jumping through the menus. Having all the options on the same screen would have been easier. Maybe even an auto-buy feature for resources. So If i try to make a sword and lack 2 stone, the game can auto-spend 2 gold if I have it to make it.

Submitted

Cool game. Took me a bit to figure out what to do but then it got fun. GJ.

Submitted

Dude, I loved this game!  Sorry it took me too long to write the review, but honestly, this was fun! Dificulty is really well balanced! 

Submitted

I got to stage 8.  Chicken was too much for me :) Cool innovative idea, got me hooked!

It would be nice if hitting enemy would stun it for a bit, so that you can avoid getting damaged later.

Also maybe combos using different weapons in sequence?

But of course all ideas are impossible to implement in 48 hours. Great game. Cheers!

Game was fun. First round was 3 but after I realized how to make more weapons, I made it to 12.

Submitted

Really cool idea!  Definitely see potential for this game as a mobile game.  I think one way you could spice up the gameplay would be to add weapon combos, like throwing the weapons in a certain order will deal extra damage or give you extra resources or something.

Developer

Good idea!

Submitted

Hey cool mechanics man

Love how you constantly add new stuff to keep the game engaging.

You could like add some animations in the combat to make it more lively.

Nice job^^

Submitted

I don't know what to say, expect is perfect!!!

Developer

wow thanks!

Submitted

Game is quite engaging but it took my a little while to understand the UI and how to interact with the game. I liked the game idea of crafting the weapons that you immediately use to attack. I'd love to see it expanded after the game jam finishes!

Submitted

BTW, I got to stage 12, not bad but I bet I could do better next time!

Submitted

This is a cool idea. I'm a fan of this type of multitasking and quick thinking kind of game. It's kinda easy to just quickly create and throw weapons but I still had fun doing it .

Submitted

Nice game had fun playing it. The shop would be better when the items to buy where directly on the combat screen. But overall good game! :)

Submitted

Really fun concept! I'm usually not a fan of idle games, but this one was neat!

Submitted

Really cool game! I like how frantic it gets as you constantly dash between the shop and inventory. I felt it ramped up in difficulty quite fast though

Submitted

Super fun game. I like the way that the shop adds the stress of needing to go quickly and manage how much of each resource you buy, rather than just being able to always do every action.

Submitted

Was a lot of fun. I like how the game slowly implements features, so you have to stay on your toes and readjust your strategy 

Submitted

This felt great, really cool concept executed solidly.

Like others, I felt a bit frantic (especially on level 10+) and wish I had a bit more time to make more strategic choices. The pace also didn't give me enough time to explore the tradeoffs between the weapons, so I kept spamming the most expensive one mindlessly.

Submitted

That's a pretty fun game! I'll be back to rate this game! love the concept!

Submitted

It's a fun play, the music sounded buggy/glitchy, I opted to play on mute.
The idea can Def become something much more if given the time.

Submitted

Nice game! I like it :). Lends itself very well to a hypercasual mobile game I think. Perhaps you could make the second weapon cost more trees than ores? Like a 4/2 cost respectively. And somehow fit both the normal shop and the resource buying in the UI? Switching tabs can be quite stressful when staring down the terrifying eyes of a cow...

Developer

Haha glad you liked it! Yea maybe making a more casual version of this game could be fun.

Submitted

The shop feels like an unnecessary extra step, just make the weapons cost gold directly. I think you don't really have a game here, you need to make it actually matter which weapons you make.

Viewing comments 20 to 1 of 22 · Previous page · First page