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Dungeon Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #93 | 3.733 | 3.733 |
Overall | #285 | 3.111 | 3.111 |
Overall polish | #307 | 2.933 | 2.933 |
Engagement | #447 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great 3D and effects, though it's worth learning a bit of theming in Godot to make UI look like it fits in. Would've appreciated a "hit" effect or sound, and at least a jiggle in the enemies when they attack. Worth expanding!
Voice acting 10/10! haha
I always like to see 2D assets turned into 3D, it's such a delight.
That was really good! Would love to play a longer version of it
I really loved the game but thought it was a bit short.
I liked the visuals a lot, I think that the torch could have been a bit smaller or something though. I think it has lots of promise for some kind of roguelike!
EARRRRRGH! The torch was really distracting, and everything felt a bit too fast. Overall an ok game!
Nice prototype.
great game, really nice torch effect!
This is the foundation of something that could be really great! The visuals and lighting are awesome. It would have been nice to get more indication of when you're being hit/when the enemies are attacking. Also, it's very very short but if you kept going with this project I could see it being a really, really cool game!
Really cool small game. I love the overall look. Sadly it's very short and you can just run through each level and instantly win, if you plan to further develop this game. I would love to see doors that don't open until are the enemies in the room have been killed. Besides that amazing entry and really well done for that short time span.
I loved the flame particles and the dark atmosphere
thanks for using my voxelation. I have to say again that you really made me happy. I have played your game and wished to have more levels , screen effects, swaying weapons was excellent.
I like the graphics, but the mouse was really sensitive and the gameplay can be completely skipped by going straight to the gem.
very cool game! but missing some fx sound but overall nice and great use of 2d sprite into 3d mode!
Very cool! The 3D looks great! great way to use the assets.
i do like the idea, but the combat feels off, i dont really know how far i swing and there no kick to swinging, the sword just moves. theres also nothing blocking you from just running to the exit.
i would add some sort of lock and key system, so you have to fight the enemies, and have the sword swing out istead of just rotating, that way you can see your reach, other than that i really like the presentation
Thank you for the great feedback! Yeah. . . you could just hold down 's' and you'll finish the game in 8 seconds. I've checked out your game and totally understand what you mean by kick and swing of the sword. Thanks again for the advice :D
It's pretty cool game. It looks nicely and pleasant enough. That's great. I think you may continue developing your game. It will become really interesting project.
Great Vibes, wish the enemies telegraphed their attacks. But to create such nice visuals in the time is awesome, well done :)
Yea I was going to do that but I kinda didn't get around to doing that. I was also going to do some death animation for the enemy instead of them just disappearing. Thanks for the feedback!
Nice Game :D
and this sound is just awsome XD
Nice game. The death sound really made me laugh ;)
Thanks!