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Beat Monster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #25 | 4.150 | 4.150 |
Overall | #41 | 3.883 | 3.883 |
Creative use of art assets | #89 | 3.750 | 3.750 |
Engagement | #95 | 3.750 | 3.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the concept. You can definitely make this a mobile game!
Nice work! really polished. Syncing actions with the music felt pretty good. I wish i could have a better overview of the playfield while i was selecting actions. Some way to hide the selection screen perhaps. Other than that really nice!
I was trying different layouts for UI, each had it's own problems. But I haven't thought about making a button to hide it temporarily, thank you for idea :)
Excellent idea. I love the visual effect. It was really fun to play. Good job! :)
The game looks amazing! I really love how it slows and speeds up with the beats! It breaks a bit at the end though, the screen fills up with monsters around round 40.
Yeah, desync of the beat is the main problem I was struggling with in the browser :(
Found the solution, but it is still a little bit messy. Works fine on desktop though!
About the monsters - yeah, last levels are not really balanced :)
This game is really fun and it's a very unique idea. I absolutely loved the visual and sound effects. Great job!
Took a couple of goes to properly figure it out and understand how to play properly, but a great idea for a mechanic. would love to see this with more levels each with a different song. Loved the filter sweep on the music and how it kept playing in between goes, lovely bit of polish
Pretty good game! Bit of a learning curve in the beginning, and there is a glitch where if i try to buy more arrows, it doesn't give me more arrows. Overall good game!
Hey, thank you for your comment, the bug you are talking about is fixed now in the post jam version :)
Sweet!
Very nice game. I think it's a little unclear how it works at the start, but then it becomes more engaging.
Well designed, good job
Cool game, made it to 14 beats! All in all it is a really well polished game with a cool central mechanic. A small quality of life change I would like is to be able to drag the icon from one slot to another, and I often found myself putting the icon in the wrong slot then having to drag both icons to their correct slot. Also, it would be nice to be able to see what my current amount of arrows fired / arrows collected, because it is hard to plan my turn without knowing that
Thank you! I uploaded the new post-jam version with bug fixes, where I also added the arrows shot/collected numbers
I would be glad to hear from you if it is more clear now :)
A lot clearer now with the arrow collection numbers! Also I don't think I noticed it before but I like how the different actions each have a sound associated with them.
Also btw I have never used the heal ability or the health upgrade, it seems like once the enemies are near you, you're screwed anyways. I got to 17 by rushing ammo upgrades then upgrading bow, worked pretty well!
Yeah, I added it thinking it could help with survivability, but I guess you are right - you are almost always screwed when there are 5 enemies near you :)
Wow, this was a really good game. It took me a few play times playing to figure out all the nuances, though, but even then, figuring out a good strategy feels like a real to develop.
I love the sounds in the game, and the music works really well with the game. I kind of wish this game would get fleshed out more with more music beats and enemy types and things like that.
Really great game, only thing hampering it is the bug where you don't shoot even while having arrows. I think it only happened when I hit the second to last arrow upgrade. Enjoyed it immensely!
I fixed this bug in the post jam version, you can check it now :)
It is pretty good! It was a bit hard to understand what to do, but when you do the music and strategy is very nice.
This is very nice. The short bursts with strategic setup in between felt awesome to play.
Very cool idea. Gonna keep it on my computer ^^
Just had one problem, apparently sometimes my character just stops shooting even though he's got arrows left. I'm just confused since I don't know if it's a bug or I'm just being dumb.
But overall amazing game!!!
thank you! Arrows not shooting is a bug indeed :)
I fixed it in the post jam version, you can check it if you want :)
Super fun concept! Very well executed! Got to beat 10 myself :)
Took a few times to get the hang of the gameplay but I very much enjoyed it. Does the bottom beats change randomly or is it set on each round? Deffo could see you taking this further with a boss round or something. Great entry :D
Yeah, bottom beats are changing randomly from the predefined set of beats :)
It looks and sounds very cool, but I had a hard time figuring out the control scheme/interface. Maybe I'm just too accustom to DDR style rhythm games, but I'm expecting to have to take an action on the beat and that doesn't seem to be the case here. It feels really polished, though!
Cool game my guy!
This game is so tough but damn it's fun^^
Played for a while and got to floor 15.
What i liked about it is that everytime i played a new game i kept learning something new. And since it's by myself, it feels very great.
There's a small bug where your are using arrows but nothing is shot but it doesn't affect the game much.
Overall it was really fun and one of my favs plays this jam!
Thank you! Yeah, I noticed the arrows bug today at morning, but I guess I am not allowed to patch it?
I have uploaded the new post-jam version, where I have fixed this bug, you can check it if you wish!