Nice idea. Maybe the colliders could be more adjusted to the graphics since you have to be pretty accurate with the movement, but good game in general :)
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HOOK AROUND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #214 | 3.273 | 3.273 |
Creative use of art assets | #225 | 3.255 | 3.255 |
Overall | #271 | 3.158 | 3.158 |
Engagement | #348 | 2.945 | 2.945 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I quite enjoyed the rope mechanic! I also enjoy the fact that you can still move without having to hit a platform. Relatively nice game overall! Good job!
Cool game! I can imagine this using the rope mechanics and gravity from Worms. Congrats!
Pretty nice game I love what you did with Unity 2d Lighting and the Hook doesn't feel to bad but it could be a bit smoother right now the pulling doesn't feel to great and doesn't respond immediately. Besides that really nice game and well done.
This is a great little game. A fair amount of content and nice usage of the art pack. Good job!
Loved the lighting and the use of the assets! It's fun trying to get the different characters and being able to use them to play.
I liked the controls, especially that you could zoom in an out. The movement would feel even better with a bit more speed or momentum I think, especially the hook shoot out.
Visuals like particles and lighting was really good. It would be cool to see some additional mechanics or features around the movement.
Cool game, keep it up!
Awesome job! The hook sound effects were very cartoony, so if that was what you were going for great! I was really impressed with the looks of your game, the lighting and atmosphere were very nice.
That was a great concept! I liked that there was a zoom option, it was so much better to see where my hook was going! Overall a great game
Pretty cool game! Could tell a lot of work went into it. The animations and particles, lighting and polish were all top notch. I liked how you could change your character between levels too. The hook extends super slowly though making the gameplay feel a little slow to me. I would also suggest making the key color match the lock and be a bit more noticeable, because as it is now it blends in with the light color. Also I'm not too sure why a skull popped up on my screen at seemingly random times. Great job!
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