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A jam submission

P.D.FView game page

Some have call it the "Monke's Survivors!". A roguelike game about cycling to save monkes
Submitted by Niko — 28 minutes, 8 seconds before the deadline
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P.D.F's itch.io page

How does your game fit the theme?
The Main theme and mechanic on the game is about cycling

Did your team create the vast majority of the art during the 4 days?

Yes

Did your team create the vast majority of the music during the 4 days?

No

oug?
OUG

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

High energy game with great art!

Submitted (1 edit)

Duuude. This game is such a fun concept. Everything is so juicy, love the pixel art. The only thing I would change is the speed of your bike and maybe increase the gravity a bit. Definitely return to this game and complete it after I finish voting for other games. 

Developer

thank you for playing and for the feedback, It definitely  could use a little tuning.

Thank you for the submission!

Summary: I LOVED testing and replaying this game. Constructing a multi-stage rogue-like for a GameJam is already a wild concept, but to make it so visually clean and polished is incredible. There was of course some noticeable inconsistencies in sprite collision, and sometimes all momentum just stopped after a jump. In one instance, I kept taking damage whilst levelling up. It is also a very crucial feature that (I think) you can't get damaged during a dash, which seems like something which should be more highlighted, but the game is a fun challenge to beat! Replayed multiple times out of the pure enjoyment. Highly recommended.

Developer (2 edits) (+1)

Thank you very much for the detailed feedback! I would apreciate if you could answer some questions about the bugs so i can fix them later if possible!

-The stopping momentum after the jump, by any chance happened near a exploding "white enemy"? since that is one bug that i know of. I dont really know about one that happened just after getting out of the ground without other actors around.

-About the damage when leveling up. Yeah that was a rush feature to stop all the enemies around because of how the Unity time and animations work lol, definitely gonna fix that one!.

-The thing about the dash, You mean to clarify to the player about the invincibility frames that the dash has as a message in the instructions?

Thank you again for taking the time to play and write feedback, really appreciated

My pleasure! I'll try and answer as clear as I can recall:

-Unfortunately, I am unable to remember if a White Enemy was involved with the sudden lack of movement, however, it was purely after having dashed around the circuit. As I realigned myself to enter the left zone's edge, I attempted to jump and as soon as the motion began, I froze and dropped to the floor. Proceeded to get swarmed by enemies. A similar issue happened 2 more times, under similar set ups. I hypothesise it had something to do with changing directions, but was unable to replicate it by choice.

-Pretty much what I expected! I wasn't too surprised that I started taking damage as the sprites were in contact, but felt worthwhile to point out.

-Exactly! Those I-frames were pretty much what got me through the game consistently, and I was unsure if it being left to discover was intentional or not. If it is supposed to be known by the player before starting, I would include it in the instructions.

Developer(+1)

Thank you again  <3!!

Submitted

Wow! This was difficult and I mean that in a great way! The controls are fun and require some skill to get right. And the art looks really good. Lovely colors and pixels!

Developer

Thank you for the words and for playing!! i really liked the art style on your game!

Submitted

Absolutely addicting game!! 🤩✨💫

Developer

Thank you for taking the time to play!

Submitted

Very Nice I didnt expect a closed map rogue like but never thought of a half pipe like design very clever : D

Submitted

I had to get used to this type of game at first because I haven't played something with this style of movement before, but I found myself having a lot of fun! good job!!

Developer(+1)

Thanks for playing i am glad you could enjoy it! (Gracias!) 

Submitted

Really nice design and like the upgrades thing :D

Great Art and game mechanics ! you definitely have more idea to make this game better, I would like to see a post jam version, good job! 

Submitted

This is SO good, you should be proud. Was a lot of fun to play and I was thinking about it long after playing, a real testament to the core gameplay you've got. Well done :)

Developer

<3 tankiu

Submitted

The game is polished, fun and addictive. The art looks great. The first few seconds of the music are a bit annoying but the rest of it is good. And while the game may be a bit difficult, it is definitely of the best this jam has to offer.

Developer

Thank you for the words and for playing!

Submitted

This extremely well made, props to you! Controls we're tricky to get used to but I was having a blast anyway. Please catch up on sleep <3

Developer

Thanks for playing and for the feedback. I really liked the style and humor of your game too. Don't worry about the sleep, who needs to sleep anyway! ;)  

Submitted

This game has everything, roguelike, cycling, dashing, truck-kun, monke, beautiful art, a boss. What more would you want in your indie game? Nothing, we've achieved peak. 

Developer

tankiu tankiu! thanks for playing and the words!!

Submitted

Wow the art style and movement mechanics in this were good, I kept getting stuck up the wall and surrounded by demons XD. The upgrades added a nice flair to the combat mechanics too.

Awesome stuff!

Developer (1 edit)

<3 thank you for playing!

Submitted

Really interesting game! Love the art and the map allowing you to do tricks, although the controls were confusing at times when the sides swapped.

Developer

Yeah, I kind of ran out of keys to move, it was W and S to move and A and D to rotate, or the other way around, but believe me the other way around was even worse lol, thanks for playing and for the feedback! 

Submitted

Nice, very polished! And honestly really unique to combine that kind of game style with a classic bike-physics platformer!

Developer

<3 thats everything i wanted to achive thank you!

Submitted

Cool game!  I love the art style  ! Ngl I m getting kinda destroyed by the basic ennemies but I think it just means I m a b o o s t e d gamer...Congrats on the game !

Developer

Thanks for playing! i also really liked the aesthetics of your game!

Submitted

Monke's Survivors!

Developer

<3 Thanks for playing!

Submitted

Deng my live-stream disconnected hihi. Good aesthetics all around and really active game-play. Loved it!

Developer

<3 thanks for playing!

Submitted

This one… This one’s gonna win I know it…

Developer

Ooh that would be cool! but there is always someone better... just hope is a good one, thanks for playing!

Viewing comments 20 to 1 of 25 · Previous page · First page