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A jam submission

MAGGOT SOUPView game page

Rise as the ORB. Do NOT ponder the SOUP. SQUISH and EAT.
Submitted by Sleepy Flytrap — 23 hours, 5 minutes before the deadline
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Play soup

MAGGOT SOUP's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1xAc-vujL7r6pKTf4kjCMVmN4QJ-0N9eZ0bbhxRxSK0c/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
MAGGOT SOUP is a top-down, room-based action roguelike where the goal is to achieve a high score by clearing floors of enemies through a mix of crushing them and casting magic.

Please explain how your game fits the theme:
Gameplay-wise, the player's presence summons and controls a magic orb, a modified fantasy weapon, that can be used as a physical (rolling over and dashing into at high speeds into enemies) and a magical one. (casting spells)

Loosely, the game puts the player into a position of a weapon : you do not have a purpose other than to kill, move forward, and follow commands that are set upon you on loading “RISE. KILL. EAT.” For you will only destroy until you’re broken, then you will be forged anew.

Is there anything you'd like the judges to pay particular attention to?
Try and find the way to "win" the game, dear judges. "The Lore peers through the walls near the Soup Room. As any maggot knows, behind the Lore hide no walls."

And would greatly appreciate any feedback on art style, level design, and replay-ability value!

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Comments

Submitted(+1)

Great roguelike game. Visuals kind of reminds me of The Binding of Isaac. Found it quite hard with all the spikes.

Submitted(+1)

This game shows amazing visuals. The sfx were mixed in just right to fit the setting, and the background music was good, non-intrusive and added to the game overall. The movement felt a little too slippery to me, and I didn't understand the ability card system at first, but this is overall an amazing game. Good work!

Submitted(+1)

This game is absolutely dripping with style, quite literally in a lot of places.

The UI is great, displays information clearly once you get used to reading it, and feels crazy immersive. All of the art is fantastic, clean and grungy all at once. I love the accessibility touches for toggling the background's aesthetic and soupiness, really nice. Once I picked up the whirlwind primary-fire I realised how much of the environment could be damaged, including the wall textures?? Felt great to be able to rip and tear to my hearts' desire.

The gameplay loop was fast and fun, having a super mobile floor paired with the ability to slow yourself quickly was fun to grapple with! I was not great at it, admittedly, but I could see how players could get a lot better at using it over time.

I had no idea what the effect of the soup I was downing at the end of every level was, but honestly, I didn't feel like I needed to? I made my choices off vibes alone and was perfectly happy with that. Being dragged down through the maggot-y floor was horrifying to behold, 10/10.

The attention-to-detail and overall quality is staggering for a solo project, amazing work on all fronts!

Developer(+1)

You've pretty much got the perfect feel I was aiming for in this game! Thanks you for playing!

Submitted(+1)

I can't say I'm good at the game, but it was fun. I was particularly happy to see the power ups giving different attack abilities.

Developer

Thanks!

Submitted(+1)

Really like the four worms? maggot? dudes? in the bottom with their mouth open and bobbing up and down.
Like the use of the teeth to indicate the amount of uses on abilities.

There is a nice variations of different abilities i have come across, and i like that there a bunch of different levels you can get.

Regarding game play its rather simplistic, and sometimes hard to control with the slippery floor.

The theme is only really present in lore, isn't really applied anywhere else. Which is fine, does not remove from the experience. 

Good job.

Developer

They're Maggot magic munchers! Thanks for feedback!

Submitted(+1)

I really like the tutorial! And the game's oozing with style. Because there's a few hours left in the jam I'll recommend adding a little arrow indicator at the start to tell people to go north (I got stuck there for some time, trying to figure out how to start).

Developer

Thank you for your feedback! Expanded the tutorial a bit, so hope no one will be lost there from  now on.

Submitted(+1)

Fast & lovely game-play, though the background at times gets to my eyes. Overall solid work!

Developer(+1)

Thank you!