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A jam submission

Death EssenceView game page

Make your way through the creepy forest
Submitted by mora4, Hee-Hoo, realGuybrush — 21 hours, 38 minutes before the deadline
Rated by 23 people so far
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Death Essence's itch.io page

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Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unreal Engine 4.23.1

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

very cool art style, kudos for choosing isometric since is not a easy choice

the controls are a little bit stiff but playable, i like the mechanic of changing items to get different attributes depending on the slot you equips, very cool idea

I manage to defeat the crow and finish the game

Submitted

I’m a big fan of turn-based RPGs and blending them with the horror genre is a great idea! I feel it’s quite a big ask for only a seven day jam and I felt the combat system showed that in the final game. I like what you were going for here though, good job!

Submitted

Really great visuals and system mechanics, but I found the balance to be quite off and just ended up avoiding battles as much as possible. I really enjoyed the system for navigating and avoiding enemies, reminded me of some my favorites like Chrono Trigger and FFXIII-2. The sadistic humor was welcome and lent itself well to the art style. My main recommendations would be addressing the balancing, making the combat a little more engaging, and some more sound design, but within the constraints of the jam this is impressive and great work!

Submitted

Very pronounced art style, reminded me of the first Witcher game for some reason lol, which I am a huge fan of... enjoyed this one, thanks!

Submitted

Innovative RPG gameplay, very interesting.

Submitted

The idea is there for sure like a cool battle system trying to avoid the monster of battle them. Tho I would have liked to be more powerfull I just had 1 attack or i didn't get how to get more attacks or do more damage. 

I avoided a lot of monster which made the game very hard which was nice but also boring just I just clicked trying to avoid and as reward I get another seen of avoiding monsters. I liked the part with the story definitely good to put lore into the game to keep the player interacted.

Submitted

The main idea of using parts of defeated monsters as weapons is interesting, but it kinda lacks on the horror aspect. The monsters have cool designs, but after playing for a while you stop seeing them as threats and more as item droppers.

Submitted(+1)

I loved the art style of the game! I didn't look at the screenshots before so I had no idea what kinda game I was getting into but I love the fact it turned into a turn based battler. I really like your rouge like system where you can choose what to upgrade adding even more flare to the combat! Great work on your game.

Submitted

Great art work, the red/grey/black palette works really well! Sound design creates a tension and a forboding atmosphere. Good combat system too.

Submitted

very nice submission. art is top notch. some animations would help to reawlly make this game pop.

Submitted(+1)

Bold monochromatic art style. Quite a few interesting monster designs and items to equip!

I found fighting the monsters quickly got repetitive. I would have loved to see a couple more story moments to break up the grind.

Submitted(+1)

What a pleasant art style, I really enjoyed the visuals, I wish there was more animations to the monsters because they looked so cool. Also while it was a bit hard to get started, I find the essence system interesting, it was nice to have the option to try out each essence in multiple slots and kinda decide which was best for your current situation, also made it so that fighting monsters was more thrilling because a new monster meant new buffs. Good choices here, I think the game has lot of potential to grow and develop (I got pretty far I think but died to my hubris lmao) a lot further. Also really impressive amount of systems for the limited time of Game Jam. Good work.

Submitted

I like your color palette and the atmosphere of the game.

Submitted

The idea is cool, but it lacks a tactical component. You just choose the items that do more damage. And by the feeling, the item with 70% additional dark damage does not work, I deal 15-20 with it or without it. I would probably like some phases for opponents. For example, the opponent charges a strong attack for three turns, you can try to kill him with normal attacks, or interrupt his charge with a light attack.

Developer

Thank you for playing! We'll check the settings for that buff, probably it's really broken, thanks for reporting it. We'll think about more variety in combat in the future, I agree it's lacking for now.

Submitted

Visually stunning!

Developer

Thank you!

Submitted(+1)

Great game! The visual style may not be outstanding, but it perfectly suits the atmosphere of the project. The monsters look creepy and immediately set the tone for a tough fight. I feel like I could have used more VFX effects during combat to fully appreciate the new skill. But overall, the game leaves the impression of careful and thoughtful work put into it. Keep it up!

Developer(+1)

Thank you for the kind words! Combat for now really lacks both visual and sound effects, and also some numbers.. We'll try to improve it in the future.

Submitted

Let me know when there’s an update, I’ll definitely play it!

Submitted(+1)

I almost thought it was an endless journey. But then I win. Good game!

Developer

Thank you for playing! Really appreciate that you played till the end)

Submitted

Fun game, cool game genre for horror and the art is great!

Developer

Thank you!

Submitted

A turn base game with customization in a game jam is awesome!

Developer

Thank you for the kind words!

Submitted

The visuals look amazing and I love the build customization much! It really enhances and deepens the combat😁

Developer(+1)

Thank you so much!

Viewing comments 22 to 3 of 22 · Next page · Last page