Interesting, pretty scary and atmospheric, although it's a bit difficult to understand what to do, when mr.Blueface steals your stuff at first. Thankfully, there still was a way to get away!
realGuybrush
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Adorable game, interesting story and fascinating idea, well done!
And yet I would like to give some hopefully constructive criticism about balance and some other features:
1. amount of fear earned is getting a bit to low at later waves, making it almost impossible to finish game unharmed; although it seems that amount earned increases when enemies are near, it would bemefit from about additional 5-7% value
2. after Hex is hurt, wave instantly dissapears, removing all potential fear you could've earned until end of the wave, which makes it incredibly difficult to bounce back; I suppose it would be logical, if each time Hex is damaged, you'd receive a lot of fear: anybody's fear level would soar, if their face got carved like a pumpkin!
3. robot and bear don't upgrade as effectively as soldiers, to the point, that neither of them can outdamage soldier even if they require the same amount of fear to upgrade (and from the start as); robot, as an atk spd based defence, would benefit from targeting the fastest enemies and having atk spd increase from upgrades, while both robot and bear should have far greater range and damage growth per upgrade
4. you don't really need so much time for preparations, so skip button would come in handy, as well as an ability to speed up game a bit
5. having restart button after defeat would be very nice.
Overall I think you've done a great job in these 7 days, and I beleive your team have a bright future in gamedev.
Keep up the good work, and best of luck!
Honestly, that was pretty captivating, although I didn't manage to get past "her" even a single time. Either I was doing something wrong, or "she" is just too fast.
Also I beleive the game would win from some additional sfx and creepy music; not something that would blast full-time, but occational rustle or creak, as well as some screeching melody while you're being chased.
And it would be nice to have some items, such as blinking monitors or scattered pages, which would allow to peek into this world's lore.