Neat twist on a visual novel. Unfortunately wasn't able to finish it cus my hands just weren't up for the typing workout, but what I saw was fun.
Professor Oswald is a cutie.
Criteria | Rank | Score* | Raw Score |
Narrative | #5 | 4.038 | 4.038 |
Novelty | #5 | 3.808 | 3.808 |
Kink | #6 | 4.154 | 4.154 |
Overall | #21 | 3.246 | 3.246 |
Stealth | #25 | 2.962 | 2.962 |
Sound | #26 | 3.269 | 3.269 |
Ambition | #32 | 3.115 | 3.115 |
Horny | #39 | 2.692 | 2.692 |
Aesthetic | #42 | 3.346 | 3.346 |
Play | #50 | 2.346 | 2.346 |
Harmony | #52 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
i started early
Only thing I did prior to the jam was my splash screen :)
Neat twist on a visual novel. Unfortunately wasn't able to finish it cus my hands just weren't up for the typing workout, but what I saw was fun.
Professor Oswald is a cutie.
This is certainly an interesting experience. Being fairly alright at writing, I was able to get through it, but as interesting as it was, it was also a little tough. For the most part it worked well, but occasionally the font was hard to determine what the input was and sometimes it feels like it missed keys. And screwing up and not noticing could lead to quite the bad outcome. But outside of that, it was pretty neat, perhaps shortening the input needed by players might have made things easier on players. But as a concept, this was really cool, and I had to break the habit of backspacing whenever I made a mistake. ~
Nice art, pretty good writing. I am unsure if this is a web issue but sometimes the key presses did not register while writing. The concept is pretty interesting and the execution is good, it could use some more fine-tuning tho'.
The art in this game is really good. Love it when games have clean and simple character designs. The minimalistic visuals did the trick. The music and sound effects are also very fitting for the experience. Professor Oswald might just have some school crush potential too.
The gameplay itself though, despite being interested in the story, was a little too far into the paragraph territory. It's not bad at all, but my typing is quite unreliable and pushing through the walls of text wasn't my cup of tea in the end.
Though, on the flipside, the typing itself was tied to the overall narrative of the game and there was a clear reason for why you as the player were doing it. So it's a bit of a you like it or not kind of deal. If nothing else, it really pushes you into focusing on the story since you have to read and also write down what happens.
Don't take me wrong. I enjoyed the game. And while the particular kink the game is about is not something I'd regularly seek out, It's only how much typing there was that got in the way of fully enjoying myself while playing.
If I was to suggest some sort of alterations for any future projects, I'd perhaps only have key phrases that you need to type out instead of the full paragraph. (Unless, if something akin to this was already in the game and I just missed the option somehow!)
In the end it's a good game regardless!
This was super enjoyable! I feel like I really got to sharpen my typing skills - I've always thought about taking some proper typing classes since I tend to make so many typos, but I never thought anything could get me this interested in practicing typing x)
This approach to storytelling is also really unique! I can't think of any other game that has you typing paragraphs like this under a time limit, but I will be looking for more x) it genuinely got me hooked on every word, whereas with normal text stories, I tend to get distracted or bored.
My only big issue is, why was there so much emphasis put on how gross the experience was? ^^' it becomes difficult to get immersed in the horny of it when there's so much description of awful smells and blotches of brown that could've been left out. I won't judge if it was the artist's intention, but I feel like, just as the student's lack of sleep & food & water and stuff was overlooked, more of the grossness could've also been ignored for the sake of making it a better experience for the player.
Regardless, I look forward to more, and might genuinely replay for the typing practice x)
I wasn't expecting a typing game here, but I really like this premise. Unfortunately, I found it far too draining to type out paragraphs as opposed to most typing games having single words and the default difficulty was excruciating, so I never got to the horny part.
Granted, typing games aren't for everyone, so good job in any case.
Typing game enthusiast here, and I was legit over the moon when I learned there was a typing game in this jam! For me, the difficulty here was actually quite forgiving, as most other games in the genre make you backspace to correct your mistakes, and in my playthrough I never had the timer fall lower than the 2/3rds mark. (As a data point, I played on Windows, using the updated 1.0.2 version.)
In any case, it's pretty rare to find typing games where you experience the narrative through the typing (as opposed to the more common Typing of the Dead style, being attacked by random words), so when one comes along, I'm always delighted to play it!
A pretty novel concept, The story was neat, although I feel like the intro was a bit slow, it took quite a bit to get to the actual vore part. Still, it felt like I was learning a bit of biology I may have forgotten from high school. As people have already stated, it's a bit difficult even at the easiest setting, as well as font choice, and the mistype penalty is a bit harsh. Maybe some sort of sound effect to indicate a mistake could've been helpful so I knew to stop typing and check. Still, I finished it to the end, so I was definitely engaged. And the game was well-written, so it didn't feel like I was writing the same phrases over and over.
It's a bit too intense for me to make much progress. I got destroyed on the default difficulty a few times, and turned it down to half. My shoulder blades and back started hurting after a while. The sinking feeling of despair when a new wall of text appears on the screen after I just finished typing the previous one was too much. I don't think I can clear this game even on the easiest setting unless I really space out my typing sessions through an entire day.
I like Professor Oswald's design and all of the art that I saw. You have a wonderful and visually distinct style. I unfortunately didn't reach any of the horny content.
The narrative is well written. I think I would have enjoyed this game's story if it was presented in some other gameplay medium, maybe assembling it like a puzzle or guessing the letters.
Well this was one of my favorites so far. A game mechanic I was not expecting, but was satisfyingly difficult and fit perfectly with the story (well almost...this can't be word-for-word the essay that the student turned in, because it mentions turning in the essay at the end...unless the student wrote that in advance? Anyway...)
Vore and digestion are not really my kink, but Professor Oswald is extremely hot, so I enjoyed the story quite a bit nonetheless.
I played this on the default middle difficulty, and I have alright typing speed. I game overed about three times, which felt about right for the difficulty for me. I don't think I was imagining that the paragraphs got slowly harder to type as the story progressed, was I? The final paragraph seemed especially difficult. I got a lot of the same feeling I get when I play extremely fast tetris; the feeling of having to control faster than my consciousness can keep up with, the feeling of almost spinning out of control, and actually spinning out of control but recovering before the consequences become fatal. It's quite exhilarating.
If I were to suggest two improvements, they would be:
1. To modify the font so that capital letters are more obvious and the kerning so that punctuation is more obvious (the surprise colon nearly murdered me).
2. To have some indication whether you're before or after a space. I have no idea what the best way to show that would be.
This isn't very important, but I started playing on the web version, and I experienced occasional brief hangs (possibly due to the fact that I have a billion tabs open and Firefox starts to get garbage collection delays when that happens). During these hangs, my keyboard input seems to have been dropped, making the game much more difficult. When I switched to the download version (Linux) it worked perfectly. This is likely not the game's fault and there may not be anything that can be done about it, unless your engine provides separate "text" events vs "keypress" events, and one of them gets dropped during the hangs and one of them doesn't.
The impression I get from this game is that it was written as a story first and then mechanically second. It is effectively a typing simulator, but without the aesthetic impact of Typing Of The Dead, or the educational impact of Mavis Beacon. The prose is written in dense paragraphs rich with detail, which works for a story, but not when typing them all out is the main mechanic of the game. For such a game design, the prose would have to be short, immediate, punchy, and backed by stimulating visuals to encourage the player to keep typing.
My most immediate point of comparison for this project is Emily Is Away, which is a visual novel where you progress by typing words into a chat box through AOL. The key difference is that you only need to press random keys on your keyboard to progress. This dramatically speeds up the pace of play. I understand that within the story of your project, the student is writing out an essay, similar to the ludonarrative of Emily Is Away. However, copying out an essay by rote for over an hour isn’t even utilized in dedicated teaching software. They break up the stages into discrete segments to prevent fatigue, where in your project, the segments are chained together at once with the player having to mandate their breaks.
For such a design to work, the game would have to have short text segments combined with long rewards. But the cutscenes, being the rewards, are too short relative to the long effort required in the typing. Even as someone who can casually type over 100 words per minute (and who wrote an 18,000 word novelette in three weeks), it was an enormous effort, and I had to quit after 30 minutes. To be frank, when multiple people are reporting physical pain from your game, that’s a sign you need to redo your game design.
While the game design is unworkable at present, I did like the intrigue of the fetish, and the pleasant, minimalist visual design. The font does not distinguish easily between capital letters, but the rest of the visuals are quite good. I would be willing to view the game to completion if there was an autotyper option, a visual novel version, or a PDF version with embedded video.
I liked the visuals and sounds, but like others have said, the font works against the game. At least for me personally, making the story dependent on this timed minigame made the story itself harder to follow than a regular narrative game. I think that advancing through the story should feel rewarding, but getting a new block of text only felt punishing. I’m used to writing a lot, but even so, my wrists started hurting and I couldn’t get very far into the game.
EDIT: Perhaps it could still work as a typing game if there was less typing involved. Like using random keys (as the commenter above suggests), or having less of the typing mechanic, by either adjusting the writing or making less of the essay having to be typed out.
I'm a bit slow at typing since my native language is not english. I have to look down at the keyboard and I type with my index fingers only (a terrible form I know, I'm working on it!) so I played on the easiest difficulty. I found it be adequate even for me and with time I caught on to the fact that the timer was forgiving enough for me to take my time typing carefully.
The story was fun and interesting, it didn't shy way from the last bit of the process and handled it relatively well to avoid discomfort to players who might not want to hear about that, bar some specific wordings. Visuals were quite unique and well made, and the professor character looked pretty cute!
I'll say the font was a bit of an odd chocie. While pretty, some uppercase letters were a bit small and could be confused for lowercase, not to mention the one semicolon in the game was almost invisible, and right at the end too! It could be frustrating for someone who isn't used to formatting their numbered lists like that to suddenly see their timer penalized for missing a character that they can't quite see. I found 2 typos near the end but that's a minor issue. My only comments are that it could benefit from having some sort of sound when the player types in an incorrect character for those of us who have to look down at the keyboard, and that some of the typing boxes were quite long, so a pause button could be nice in case something comes up in the middle of the play sesson. Lastly, the web version didn't pick up my apostrophes, which was odd, but the desktop one worked just perfectly.
Otherwise, this is a really neat typing game, pretty art and music, definitely appeals to specific kinks beyond what's common, and it's built solid, overall a nice experience!
Game seemed alright but it definitely needed saving and checkpoints its too much typing for one sitting for me
I dont mind the idea of a typing game, and the actual story seemed interesting, but my wrists started hurting and I dont think I was even that far through it sadly. Love the way it was presented though.
While I don't hate the concept, I think the font choice hinders it a little - it can be frustrating getting time penalties because it was difficult to read sometimes when a letter was actually in caps or not.
The concept of keeping you engaged in a visual novel by having you write it, and focused on it due to the timer is super neat. However as someone who tires from typing too much, and wished I picked a easier difficulty early on it ended up really detracting from the experience. As someone only slightly interested in vore any part of a story I would normally skim over became a burden I could not ignore, until I eventually felt like it was just more struggle and effort then I wanted from the reward I was getting. If this was more my fetish I think I might love this despite that, but as it is the cute art, and charming professor only took me so far. Really cool stuff though, I hope those that like it really love it.
I liked it! I felt like I was back in typing class, but it looks and sounds really great.
I couldn't finish it, because my wrists started to hurt partway in, but I like what I saw from this little typing game. The art is great too!
A little bug report: Long words that wrap aren't filled in as you type them correctly.
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