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Trick Catch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #18 | 3.944 | 3.944 |
Theme/Limitation | #31 | 4.083 | 4.083 |
Overall | #38 | 3.794 | 3.794 |
Fun/Design | #50 | 3.833 | 3.833 |
Graphics/Animation | #79 | 3.667 | 3.667 |
Music/Sound | #79 | 3.444 | 3.444 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You collect stuff with a returning boomerang!
What was your team size?
3-4
You and 2-3 other jammers
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Cool little game! Really like the boomerang throw mechanic
Great game! Wasn't very clear what to do at first though.
Really fun game! well done :)
Would be great if you got the chance and could check out my game
Fun game. Had fun running around doing things but wasnt sure the actual objective. With more time and polish this could be something special
Fun little game, the level design was kinda unclear though and there is at least one puzzle where you can get stuck if you cut the rope too soon after which it becomes impossible to break the pot. Other then that it was fun to play :)
Awesome and ambitious game. You've accomplished a lot here. Nice music and SFX. Clean movement. Definitely worth putting some more effort into. You could do a lot from this as a starting point.
PS. Please rate my game too :)
A gorgeous mix of architecture and an amazing variety of switches and crystals and beams to interact with! Y'all accomplished a lot in a week!This is a project well worth continuing.
Taking on 3D! I love it. throwing the boomerang feels really good. All around great work!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
The puzzles are super cool, a crosshair would be cool though for sure.
Super Awesome! yea do like the boomerang mechanics and the graphics in general. I would suggest a cross hair to know where you are aiming. Easy implementation
Wow! I really like the boomerang mechanic.
The game feels very well programmed!
I understand that this is like a sandbox game where you just jump in and have fun playing with the mechanics. But if you make some actual levels for this, that are not as "all over the place" as this level, then this could be a really great game!
Also, if I may ask a technical question: How did you make that bouncy feel in the options menu? I love it!
We actually tried to create more streamlined levels, but they didn't play too well (granted, we are unexperienced with 3d level design :D ).
I'll gladly answer any technical question:
I use "Dotween" for simple animations and organic movements. That makes that cute menu button bounce as simple as
void Start()
{
transform.localScale = Vector3.zero;
transform.DOScale(1, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);
}
public void OnPointerEnter()
{
transform.DOScale(1.1f, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);
}
public void OnPointerExit()
{
transform.DOScale(1, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);
}
Dotween also fades the music in and out, makes crystals slowly start to glow on impact and moves the platforms. I highly recommend it, especially for 2D games as those can always use squishing and bouncing of sprites.
Nice! I'll have to look into it.
Thank you for answering!
Awesome! Love the boomerang mechanic. Some of the puzzles were tricky but i had fun exploring. :)
Great game! I really enjoyed it. Couldn't collect coins though – my boomerang just flew right through them. The sound fits well and I like the clever idea and the design too. Well done!
Impressive work! I love the BatRang like mechanic from Arkham City and I think it is cool to have made a game centered on that!
I couldn't kill the ennemies however and since the boomerang is slightly on the side It was a bit hard to aim.
I also felt a bit lost but this made room for exploration and I like that!
This game shows how much can be done in only one week and I will definitely bring it up to motivate some of my friends ;)
This was very well made, fun and a good concept using the limitations, very fun destroying the wood and archers
Wow, I could see this as a full game (a puzzle or a shooter-like). The boomerang is actually quite easy to control when you get a hang of it and quite satisfying then. Good job on the character/boomerang controller and the assets, nice to see a 3d game on this jam.
Well done, thank you for leaving feedback on my submission :)
Very much so best played using the executable. Otherwise in the web port it's hard to keep your mouse in the play area. Boomerangs seem to be a little bit of a consistent mechanic in the jam but yours is the first I've seen in a 3D space. It would be nice if the enemies gave a visual cue to you correctly hitting them, as with the larger amount of health they have it can sometimes seem like nothing is happening. It seems like everything other than the art, animation, music, and sfx were done for the jam. All these items had pretty good choices with relatively good consistency but I feel the more test level geometry was something that made this feel like a prototype more than anything.
The destructibleish environment and the movement felt quite nice though.
Nice job! The boomerang was a really cool mechanic.
Awesome game!, love the boomerang and the 2 hit capability, I took like 20 minutes exploring but i cannot find how to scale up, I think i miss some jumps. really nice experience, i like the exploration component, consider to put at least a well done screen when you collect everything!
could you check out my Jam submission? i'll really appreciate it. Thanks!
Excellent world design! Think I could be in there for 2-3 more hours and still discovering secrets. Satisfying to whip the boomerang around walls and take out enemy sentries!