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Rover There's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #155 | 3.231 | 3.231 |
Theme/Limitation | #190 | 3.192 | 3.192 |
Fun/Design | #192 | 3.115 | 3.115 |
Technical Implementation | #198 | 2.846 | 2.846 |
Overall | #239 | 2.700 | 2.700 |
Music/Sound | #428 | 1.115 | 1.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The main focus of the game is to get too an antenna (landmark), and then back. Which matches the theme. Collectables is incorporated by the player needing to collect upgrade objects of the planet to use them to make the vehicle work.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
nice game, please check mine and any suggestion are welcome.
I like the idea! It’s a bit slow at the beginning but there’s definitely some potential here. I chose 2 players to have the ability to play with the arrow keys as I don’t have a QWERTY keyboard. Not having any audio or visual cues on whether if we’re holding the cube or not, and on jetpack fuel is a bit annoying.
It was fun, thank you for your entry!
The jetpack mechanics and picking up things were really fun. I thought it was a blast to have to pick stuff up and throw in on top of the car. I would actually love to see a game like that in the future!
The controls are fun and all, but I had no idea what to do; I was stuck at the first level with the box. But I do like the jetpack
I hope you play our game as I played your game
Interesting Idea and great take on the theme. Would have been interesting to see more of it. The controls were good. Sadly I had some issues with the collectables glitching through the vehicle. But nothing crazy :)
Great Job!
What a nice game! The mechanic of picking up boxes and placing them on the truck makes for a simple yet intuitive mechanic. The visuals also hit it hard (I bet you were inspired by Among Us). The astronauts look cute and the parallax background was pretty. I didn’t really play it fully, but it was fun.
There game also had numerous glitches (like crates falling out of the world and the player being able to walk off the screen) and I understand that this game was made in a few days and that these are just bugs but I just want to point it out.
Overall, good game!
(And if you had the time could you play and rate my submission? Thanks)
I think the game Idea is great!
I wish there was some kind of tutorial to tell my how to play and what should I do. ☺
Cute art and movement feels pretty good as well. I wasn't 100% sure what i was supposed to do though.
Art for the game is very pretty, and the parallax background is also cool though sometimes it doesn't align correctly. The little spaceman felt fun to control. It's cool how the different pickups have different abilities. One time I got stuck instead the rover and had to restart, but I understand that you had limited time. Also I think we might have both used the same GrabController for our games. Still really fun to play, good job!
Looks nice but I felt like I was waiting for ever for more pick ups. I got the thing moving (slowly) but then it was just a case of watching and waiting.
The character was fun to control and the graphics were good, although I wasn't sure what I needed to do or why I collected research or how that worked, to bad you didn't have the time to fully complete it because it doeslook good and promising
likes it :)
I was on my guards for the hole trip ^^ looking for the imposter ..lol
please tell me what you think about my submission
https://itch.io/jam/vimjam/rate/768154
Like the character and the particle effects :) Gameplay was pretty fun with being able to fly around.
love the idea to collect to move the rover, but when i get to the end, i cannot return.
Love the Sky and the rest of the enviroment.
cool idea you could improve it to make a really nice game
could you check out my Jam submission? I'll really appreciatted Thanks!
The way you did collectibles was very clever. i also love the art! the pace of the game could be sped up a bit but other than that, Great Job!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
So the gameplay isn't really explained, nor intuitive. This game is a bit chaotic. (especially if you take in the collision bugs xD) The Idea is probably the most fun with 2 players, because multiplayer and chaos works together well. The way back was a bit boring because you don't have anything to do.
Also: We've used the same artkit for BG. I didn't know that was a possibility. Could you check out my game to see how I used it? (It's everywhere)
I thought it was a super cool idea. Putting modules on your rover as it goes. I got stuck at the end, wasn't able to move the rover back, even though I added the reverse module to the rover. I found myself kicking the modules away too sometimes, and they would go off screen. It was a but annoying. I would have also liked some kind of sound effects too. But overall nice job!
The red reverse module only works when there aren't any yellow forwardspeed modules on the vehicle. And the things you mention are all something i am aware of, but simply dident have time to do. Thank you for your comment and feedback.
Pretty nice game. I like the multiplayer part very much and we had fun playing it. The only thing is, that we got back with the antenna and nothing happened. Was there something supposed to happen? We are quite clueless. But the game made us happy ^^. The characters seem very familiar ;)
Great to here you had fun, even with the many faults in the game :) Nothing is really supposed to happen when you get to the antenna other than you should use the red speed upgrade to go the other direction and complete the mission. I realised this was not at all clear and the game generally just lacks feedback and "directions".
I'm not sure if it's a problem on my end but I can't hear sound. I understand if you didn't have time to implement it, otherwise great job! It was pretty fun, though I was confused what to do once I got to the antena.
Well i did not have time to implement sound. And nothing is supposed to happen when you get to the antenna other than you should go the other way back, which i know is not clear at all, sorry. But thanks for you feedback and nice comment.