Maybe it's just me being trash, but i can't eve pass the first level. XD
Btw, aiming with the gun (especially while moving) it's really hard
+1 Point for reminding me of the cmd's (Command Prompt) games
Criteria | Rank | Score* | Raw Score |
Topic | #135 | 3.066 | 3.066 |
Simplicity | #158 | 3.361 | 3.361 |
Creativity | #164 | 3.066 | 3.066 |
WOWIE! (Overall) | #181 | 2.836 | 2.836 |
Fun | #183 | 2.836 | 2.836 |
Visuals | #236 | 2.393 | 2.393 |
Sound | #286 | 1.574 | 1.574 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Simple and fast-paced, the controls were intuitive though I do believe that a little indication for what direction you are shooting might be a little more helpful and the fact that our end goal is the green box since I spent too much time collecting the others. The controls feel like they are on ice but that does add to the strength of the game. Overall, you can definitely gain a lot by using a little player feedback, stuff like screen shakes, frame-freezes, etc.
Nonetheless, considering it’s a jam game, it’s a pretty solid entry and it fits the theme well. Good Job and Keep up the good work.
Meanwhile, if you would like to play my entry you can do so at https://bit.ly/glitchIn
Very simple and fast paced. I find it easier to just avoid enemies than shooting. That's sad you had no time to add sounds :( I like that it's very clear what square is what.
Is it randomly generated? Love it! very simple concept, feels like speed running
I didn't understand anything really. Would be cool if you made the game simpler and not having to change guns and enemies having numbers on them and i shoot them and sometimes they die sometimes they dont
I had a hard time distinguishing between the next level and new gun squares, but that's probably just because my color vision sucks lol. Still a fun and simplistic game.
Actually, I just looked at the code and I noticed that my game first checks if a tile contains a gun before checking if it is the end when drawing and as I know I don't check if the tile is the end when placing the gun's in the map it may just be that you had a few times that the end tile was drawn with yellow rather than green.
Anyway, I'm happy that you enjoyed it :)
with "the numbers" I'm guessing you mean those at the left corner? They are the stats of the current selected gun. So, how much damage they do and how often they can shoot. The letters underneath "Patterns" mean the patterns that your bullets follow. Every line is 1 pattern, and every letter inside a pattern stands for 1 direction the bullet goes into.
So, the pattern FR means that the bullet goes forward and then right. While BL means backwards and left.
Anyway, nice to hear that you liked it :)
Love the complexity (still got 5 stars on simplicity because of the visuals :D). Nice work! A little tutorial or more text would help. The random map algorithm is dope aswell ;)
Nice game, so fast and smooth, No loading, Instant, It needs some sound tho :)
Well, if you want to know how I did it, here is the file that generates the grid https://github.com/lenscas/glitch_dungeon/blob/master/src/grid/grid.rs (Warning, not nice code)
I also made https://github.com/lenscas/arena_keeper_quick/blob/master/src/structs/grid/field... which uses a module to generate a noise map and turns those values into various tiles.
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