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A jam submission

Sky HunterView game page

Submitted by Sleepy Lava (@SleepyLava) — 15 hours, 27 minutes before the deadline
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Sky Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#564.2174.217
Creativity#2573.5223.522
Fun#2963.3043.304
Sound#2973.1743.174
WOWIE!#4322.9572.957
Simplicity#6433.0873.087
Topic#6982.3912.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I got the music at https://www.productioncrate.com/

Credits
https://www.youtube.com/channel/UCdG-5HIN3YMfBtt-AvUfnbA

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Comments

Submitted(+1)

Nice game well done, the designs and movement are very nice, and the music was enthusiastic and consistent with the game.

Submitted(+1)

Once I realized the stats were editable upon each death I really started enjoying the different combinations of characters I could make. Well done! :)

Submitted(+1)

Great game, It's a bit confusing at first since you get hit with all of the informtion at once but other than that its pretty enjoyable.

Submitted(+1)

Liked the graphics, the sound was sometimes too loud.  Also the boss fights were cool but they were really trivial. You had 15 more hours, why didn't you add more levels? I want to play a little more of this game. I don't get how this fits the the theme, but 99% of the games don't fit it anyways so shrugs

Submitted(+1)

Absolutely loved the visuals/art, and the main idea of balancing speed/damage/ability is pretty interesting

Great game!

Submitted (3 edits) (+1)

dash, 8 damage, 4 speed  all the way

i enjoy a nice slow attack and it was interesting tweaking the character and figuring out the birds attack pattern (though the hammer was far too easy), and the art style was lovely

though i would say it didn't feel worth doing anything other than 8 damage 4 speed, as any slower was too slow to platform, and any higher didn't help anything, but the damage is always useful

the hits could have done with a bit more juice. 

Submitted(+1)

I like the idea of letting the player choose how to balance their stats. I found the attack speed felt a little slow, I really wanted to down attack to get that juicy bounce but most of the time when my attack was starting I'd already landed back on the ground. Good choice of colors!

Submitted(+1)

I dig the aesthetic! Not sure if you made the art but if you did that's super impressive for a game jam IMO. The controls were a bit stiff-feeling, and I tried lowering my speed for attack damage but it was so slow as to be unplayable, so I didn't end up actually beating anything with my stats tweaked from base -- would have been interesting to see a boss that barely moved that you could go full tank with high damage no movement on, and then you need to switch to a high movement low damage build to dodge some flying attacks... definitely some good potential here.

Submitted(+1)

Really liked the idea of having to tweak your abilities and stuff in between deaths. Also, cool art and I liked the camera shake on the hammer hit and the reflections.

Submitted(+1)

Really liked the design of your character, enemies and bosses. The idea of having to experiment with your build in order to complete levels is super interesting, but unfortunatelly didn't really work in this case - all the levels can be easily completed on the starting build with skill changed to ghost. The dash skill felt really useless, I didn't see any need to use it in any level.

The first boss fight was really entertaining, it was fun to learn its moveset and to come up with a good strategy againts him. I can't say the same about the second one - I simply camped at the highest platform and he barely attacked me, which is super underwhelming given how cool he looks :)

Overall, really liked the presentation - visuals, aesthetics, etc., but didn't really fall for the gameplay.

Submitted(+1)

I like how can I customize my character. I tried a few builds and enjoyed boss fights.

Submitted(+1)

Nice Game! But I am not completlz sure if it fits the topic very well.

Submitted(+1)

Yay I finally killed the bird! x) I liked the concept of being able to change your ability and speed between each death, so you could adapt to the boss, very cool! The art was also very nice, good job :D

Submitted(+1)

It's a really interesting concept, and the visuals are wonderful. Controls could be a little bit more tuned, but it's real good for a game jam game :)

Submitted (1 edit) (+1)

Bro the game is amazing but the control feels weird. I would be happy if the attack was on the mouse.

Submitted(+1)

Very cool idea! The music is perfect for this type of game. Very cool.

What are you going to do with him and continue the project? Because I would be very interested to see how the whole project would develop.

Developer(+1)

Thanks, I don't have much plan on the project other than adding more level after the jam and fix some issues

Submitted(+1)

This game is very pleasing to look at and the music is a good fit! Also it's quite challenging and for that reason I do wish the controls were a bit more smooth. Otherwise a fun time, thanks for sharing! :)

Submitted(+1)

This game is super cool. I like the aesthetics so much. A nice concept with a cool mechanic which fits the theme of the jam quiet well!

Sound design is good. 5/5 for creativity and overall game!

Submitted(+1)

This is such a cool concept! I like the idea of having to make tradeoffs when setting up your stats. The background and characters look really nice, especially that mirror effect. The attacking felt really nice with the feedback. I wish the movement was a bit more smooth and responsive as it feels kind of clunky. Still, it was a pretty fun game. Good job!

Developer

Thank you for playing glad you like it.