Really nice relaxing and fun! The game idea is amazing and you also made it fit the theme perfectly! Overall, really nice job and there really isn't anything to change, great stuff!
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ParaL LeX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #23 | 4.240 | 4.240 |
WOWIE! | #47 | 3.893 | 3.893 |
Visuals | #68 | 4.120 | 4.120 |
Fun | #122 | 3.720 | 3.720 |
Sound | #138 | 3.547 | 3.547 |
Topic | #180 | 3.733 | 3.733 |
Simplicity | #180 | 3.973 | 3.973 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, my friend made it. (Link to soundcloud inside the game's page)
Credits
Dedi Borenstein, Adi Broshi (Music)
Comments
I really really love the entire premise of this game. It's such a fun game twist that really needed some creativity to pull off so cleanly. Movement felt so smooth and I know I'll be playing this game some more and more later! Great game :)
Very cool and interesting concept and nicely worked out :)!
Was nice to play and puzzle to which layer to die...
Job well done.
Super tight and beautiful game, well done! Quite challenging. Controls felt a tad slow and I think you kinda get stuck on walls momentarily but overall a really solid challenging game and well deserving of a spot in Jonas's video when he makes it I think.
I really enjoyed this!
The bit where you jump into the vertical arrow had me stuck for ages, because I just couldn't work out the timing, and I kept having to do the long, difficult approach again.
The minimal colour scheme and the pixel art was really good.
Nice game I loved the idea of the forks and the transition between the layers
Cool idea, nice graphics and controls. But for me, touching the spikes wasnt much of a failure
The idea here is brilliant, and it works very well, so great work there! It was a little disorientating at points, and the movement did feel floaty, but overall the gameplay worked very well. Some jumps felt almost impossible though, but maybe I was just looking at the problem wrong. The art was very nice too, especially the background, and the music was nice and calming too. The flowers were a nice touch as well, and they helped with the sense of progression throughout the level, as well as giving a bit of extra challenge. Nice work!
Nice Game :D clever Concept, you really start thinking and paying attention :) Great Entry keep on the great work
Wow, this game is really great, I wasn't convinced at first, I thought it was yet another, just kill yourself to progress the level, but the multiple ways to take damage, and the dynamics, it feels like a clever Donkey Kong country level.
I would like to know where I'm going to spawn in on the other side, either a little marker above, or something predictable, like seeing my ball hop from one side to the other.
My mind = blown! This game is sooo much fun! I beat it on one breath, it has a very nice sense of flow and I love it that it's absolutely clear what you need to do.
Nice idea, and you've hit a home run with the visuals. Great job.
Wow the idea is really cool and original!! Well done!!
This game, at least for me, suffers from a deph perception problem: I can't easily tell where i will land because the point that i think i'll spawn and the point that the actual spawning point are different. That, combined with the overall hard difficulty (only a bit hard btw, not too much), made me try even the simples room at least twice
I like the idea of having bonus collectables in your game, it's always appreciated!! Also the music was AWESOME, tell your friend that it did a very good job!! (If only i knew how to make music this good... :/)
I wasn't trying to say that the parallax mechanic was a problem, actually it's what it makes this game unique and fun, and you totally shouldn't remove it from the game.
What i was trying to say is that, it's hard (since on how the parallax actually works) to "calcualate" where the character will appear after he touches the spikes, and i will fail most of the times because of that. It isn't really a hue problem imo, so i don't know how much that will it help :3
I'm impressed. Although simplistic, the visuals are gorgeous, and the idea is extremely clever. Only con is that I can't always tell what is going on and what layer I'm on but I'm probably the one to blame here
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