It is a cool idea which is implemented very well. So that was fun!
But i really do not understand how the game fits into the theme.
Criteria | Rank | Score* | Raw Score |
Simplicity | #276 | 3.819 | 3.819 |
Sound | #324 | 3.048 | 3.048 |
Fun | #347 | 3.124 | 3.124 |
Creativity | #381 | 3.276 | 3.276 |
Visuals | #429 | 3.067 | 3.067 |
WOWIE! | #436 | 2.876 | 2.876 |
On Topic | #806 | 1.819 | 1.819 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Brian Holmes
Credits
Me (GhostMiner)
It is a cool idea which is implemented very well. So that was fun!
But i really do not understand how the game fits into the theme.
Not really my kind of jam, but an interesting idea ^^ And I need to mention the bigger the levels got the jankier the camrea movements got, to the point where it induces slight levels on dizzyness. (I was playing the webbuild, but still)
"...the bigger the levels got the jankier the camrea movements got..."
That's because the game and generation doesn't have a good optimization, so it causes frame drops.
It's not as noticeable in the first levels because there's not much to render and update, but as the level gets bigger the number of cells increases as well which is most likely the main cause of the lower frame rate.
But since most people didn't play the game for long enough to get to higher levels, i spent more time on other things than optimizing the generation system.
I see some potential in this one, if the player is told more clearly what is happening. T
his can definitely be a good mobile game maybe?
I liked the game, it seems inspired by the decision game from Jonas (and it’s not a bad thing, especially if we talk about the fact it’s clear you put twists and make it yours). I didn’t understand some things, like the algorithm you used (it’s totally random or you put some logic in the batteries? Like take 200 of good energy and 200 of bad energy and then spread to the map). I tried to restart levels until it was a good situation for me, but anyway I like you have to think anyway because otherwise you lose anyway, so there are skills involved. So if this game will have an understandable logic (if there is already) and some extras who can clear the map (I did it, but then I had to go the next level automatically, so there are no differences. It’s a pity because that risk and reward factor can be important) will be greatly improved for me. I liked it really much btw, I just left here 2 (or 20) cents :)
Seems like kind of a cool concept. Decent visuals. But the goal isn't made clear and it's too difficult at level one. The encouragement for fast gameplay moves is kind of nice, but I think it would be much more approachable if the charges didn't decrease while standing still.
Its fine... But uh I'm not sure what the goal is. I got every single cell and nothing happened. Also doesn't really fit the theme.
Very interesting concept, but I can't see how it fits the theme of this jam. The random level generation is interesting but sometimes gives impossible levels (both impossible to beat and to lose). There is a lot of polish which is nice. Good work.
It's really fast-paced and challenging. Most of the time you just move randomly and hoping that you won't ran out of battery. Maybe you shouldn't make the energy drain when standing still so we can plan for the next move.
really good unique concept, I was a little confused at first but when I start to understand the game I really enjoyed it good job
This is a really cool game, it was confusing for me at first but I figured it out after a few attempts. Building up a high energy score and then using it to power through some red tiles feels satisfying and rewarding. The music is good and the graphics look clean and nice. I don't really see how it fits the theme though. But otherwise this is a very cool entry!
Nice game! Good job. Here’s my feedback:
Overwhelming start and not 100% on topic, but WOWIEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!! :D
Thanks for this great review. :)
I have made the tutorial like that because of the small time budget,.
I pan on adding more visual feedback for when you have unlocked the next level and low charge.
The decision to make the objective to collect 1/2 oft he map was made because the level is randomly generated. Originally it was something like 75% or some high number, but i changed it because as the levels get bigger they also get harder.
"the style of the buttons in the game play window clash with the style of art for the game itself"
Do you mean the side panel buttons that have a gradient sprite instead of the battery like menu icons?
"cool gaim" -Twitch Chat
I really really love this game, the atmosphere, the music, the sounds, everything about this game is great. You did a fantastic job. 20/10!
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