Thanks for letting me know, I'm glad to hear you had fun! I thought I fixed that bug, but I guess I never checked if it regressed.
Blocker226
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It's an interesting game! I liked the idea of being able to reshape the level, however I found myself confused by the inconsistent behaviour of some of the platforms, where I wasn't sure which ones would expand in length or scale proportionally altogether, although being able to scale the signboards was a funny touch. Great game!
This game has great promise! The controls can definitely be improved, and more context given to navigate the world. I went in the wrong direction for 5 minutes after leaving the cage, and fell back down to the start after hitting the first lever, which felt punishing after spending so long wall-jumping to get there.
A very interesting combination of cards and rhythm! One thing I'd suggest is to mention somewhere that the number starts from 1, I was confused at first when my +3 gave me 4, and maybe tune the controls a bit, because I got double-inputs which ruined my score. It is a fun concept, would definitely like to see this again with more polish!
So, over my school's summer trimester, I had to make a procedural-level dungeon crawler style top-down shooter for my level design class. It was graded on basic stuff like non-linearity of the level and enemy diversity, but I might've taken it a step further with things like the theme, art and soundtrack.
Anyway, I polished it, added more sounds, and now, it's here, in all its glory. Have fun!
Play it here: https://blocker226.itch.io/genesis-tower