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Blocker226

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A member registered Jan 22, 2021 · View creator page →

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Thanks for letting me know, I'm glad to hear you had fun! I thought I fixed that bug, but I guess I never checked if it regressed.

The game is short, but it's charming! Camera controls could definitely use improvement, and more levels to show off the concept would be nice, but overall a very nice, brief game!

I like the concept of combining scaling with your own after-images! Platformer controls were really good, and puzzle design towards the end really made me think!

Thank you so much for the feedback! I spent a lot of time on polishing the main mechanics, which unfortunately meant I couldn't cook up more puzzles, but I'm very happy with the feel of it! Definitely want to cook more with this in the future!

Thanks for the feedback! I'll look into making the movement a little less rigid post-jam.

It's an interesting game! I liked the idea of being able to reshape the level, however I found myself confused by the inconsistent behaviour of some of the platforms, where I wasn't sure which ones would expand in length or scale proportionally altogether, although being able to scale the signboards was a funny touch. Great game!

I like the pace of the game! The music was subtle, but it kept me engaged, and the art style is nice! Excellent concept overall!

The art is cute, and the levels are well paced! I can see the inspiration from Portal in the mechanics and the story, but it does have its own charm!

It's a good take on the tried and true formula of "eat-to-grow" that so many others have made, but the cute art style and the soothing piano sets it apart quite nicely!

Very impressive! I think the UX for the placement was pretty spot on, and the levels certainly weren't too difficult, but it was certainly challenging enough to make me think.

This game has great promise! The controls can definitely be improved, and more context given to navigate the world. I went in the wrong direction for 5 minutes after leaving the cage, and fell back down to the start after hitting the first lever, which felt punishing after spending so long wall-jumping to get there.

A very interesting combination of cards and rhythm! One thing I'd suggest is to mention somewhere that the number starts from 1, I was confused at first when my +3 gave me 4, and maybe tune the controls a bit, because I got double-inputs which ruined my score. It is a fun concept, would definitely like to see this again with more polish!

Thank you puppetsquid! The team and I really appreciate the thorough review and praise! We're definitely going to do a pass on the ball physics after this period.

A very cool take on the match-3 genre, I personally found it a bit difficult to track my own piece as I started to move faster, and I eventually ran into a crash, but I enjoyed the game nevertheless! Good job!

I actually had a quackin good time with this, even though I do feel bad for the poor MC. A great concept with great execution!

Great take on the idea of reversed golf! Good atmosphere and nice visuals!

I like the resource management in this game, although the controls were a bit hard to work with. I didn't seem to reach any end of the game, is it meant to be endless? Overall, a nice concept that definitely has potential!

It's a really neat concept, although my hand-eye coordination needed work to keep up with switching and controlling the pockets, I didn't make it after clearing the red balls, but it was a cool take on the idea of controlling the hole!

Interesting idea with good potential!

Really liked the platforming! Good graphics, good feedback, really loved the transformation sequences, although I got a bit lost in the level after getting the laser.

I got 31, but rest assured, I will share this game with my friends and will be back for more.

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So, over my school's summer trimester, I had to make a procedural-level dungeon crawler style top-down shooter for my level design class. It was graded on basic stuff like non-linearity of the level and enemy diversity, but I might've taken it a step further with things like the theme, art and soundtrack.

Anyway, I polished it, added more sounds, and now, it's here, in all its glory. Have fun!

Play it here: https://blocker226.itch.io/genesis-tower

Really cool art, and this definitely reminds me of the safe chase scene in Fast and Furious. It definitely needs some refinement to the physics and audio, but as it stands, it's a really satisfying top-down racer. Good work!

Really cool game with mechanics that force you to reposition constantly! Visuals and music tie in very well with each other and I really like the art style of the characters!

Thanks for playing! We're definitely going to work on the restart function after the jam to streamline it!

Really good aesthetic and theme!

Thanks for the feedback! That actually sounds like a good idea, we'll consider after the jam!

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Pretty good concept, thoroughly enjoyed it aside from the bugs! Would definitely like to see this with some fixes post-jam!

The controls aren't easy to use here, the snake-like joints are too rigid to be a chain. Still, the concept can definitely work out to be something great, and this is still very good work for 48h. Good job!

Really simple, really cool. A bit of a learning curve, but maybe I'm the edge case!

Fantastic concept! Would like to see more parts and stuff included in subsequent updates!

Thanks for playing, and thanks for the feedback! We'll see if we can do some tweaks to the camera/planet spacing post-jam!

Really liked the soundtrack on this and the glow effects are very well done! Fantastic visuals coupled with superb gameplay!

This game tells a good story and covers a lot of concepts with self-doubt and facing the mistakes we all made in our past. A good play and a good read if you can read text while dodging lasers and getting stuck! Solid concept!

Thank you for the well-written compliment! It really means a lot to the two of us here, being new to the whole jam experience and all, and it's what makes those 48 hours well worth the effort! Thanks for playing Star Chart, it's awesome to know that you've had fun!

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A  classic take on the free-form tower defence genre! Nice work!

Thanks for playing, glad you liked it! We'll definitely see about adding some sort of fine adjustment/leeway down the line!

Fantastic concept with a really cool main menu! Aside from the restart bug, I think it has great potential!

Beat-based games must have good music, and I'm glad to say that this game's soundtrack is groovy! Controls could be a bit tighter as the blue ball felt a bit heavy to move around sometimes, but solid concept with solid visuals!