I liked the magic selection wheel, though it really put my reaction speed to the test! =)
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Aemberfall's itch.io pageGame's Take on the Theme
Player Mechanics , Visual arts
Did your team make the majority of the art and music during the jam?
Yes
Comments
I really like the visuals, the ambient feels nice, also the usage of the roulette to pick weapon is good, maybe i was specting it to be rotating only when key was pressed but after learning how it works its also good as is. Its nice to have these 3 skills in game, I rate graphics, control, fun and music on top, all is nice really, also, if you have some time, please, rate my game too, thanks!!!
The skeleton boss is really nicely drawn, it has definitely got to be my favorite of the bosses (even though it's the tutorial one haha). I also appreciate the time slowdown when swapping between skills, attention to detail like that really make games in my opinion. Good stuff
Really cool mechanic ! Also love the art. But damn, I wasn't able to defeat Abyssal Watcher :( Had good fun on Skeleton one tho !
Art is amazing.
So much more beautiful than to my duck game...
overall pretty good, theres a little bit too much that stalls movement but the rest kinda works well.
very straightforward and fast to get into.
The idea is great, but what really gets me is how well you executed it!! This is a really fun game, and the whole experience is engaging!! I really enjoyed it—excellent work!
The atmosphere is great and the fights are all really different :D
It took me 00m34s for the first boss, 00m54s for the second, and 02m00s for the third :)
It took me a while to understand that the dash made us invincible xD Maybe making the player a little transparent at the moment of the dash could help us understand better.
In any case, bravo for this game!
Pretty cool game! Took me a while to figure out that yellow actually heals me XD. As others have mentioned, the tutorial boss was a bit too difficult. The other two bosses seemed fine to me. The mechanics of the bosses are interesting, and I really appreciate time slowing down when the skill wheel turns (saved me a few times). There's room for polish, which I'm sure you'll do when the time comes! Even at its current state, I had fun playing it! Well done, and good luck!
You did a great job with the art! i like how you used 3d in a 2d game, it felt like those old school games
the tutorial boss was a little bit hard but i died only twice and it was fun!
but the hardest one is the 2nd boss! i felt the hitbox was very big and when you dash you just get hit! and the character doesn't turn fast to dash :(
the third boss is the easiest and i was able to kill him in one attempt!
the music does the job! and there's a bug that you can fall forever in the tutorial boss
in general the vibe is really cool and i was able to finish the game and it's enjoyable!
also there's a little bug where you can damage the third boss when he does the hiding animations, also the collision with the second boss seems a little bit off when you dash and stay inside him
The game is excellent, the graphics are good, the atmosphere is well conveyed, although it took me a while to get used to the controls. Oh and I got off the map, I have no idea how, the first boss stuck a hand out of the ground I think and I was pushed down. I was in free fall until the character stopped being seen
Looks very good! somehow it reminded me of the first mortal kombats.
Awesome atmosphere, I like the tribalistic music going on, it compliments the general tone of the game. The weapon swapping tool is also a neat implementation of the spin mechanic. I think the combat was a bit rough around the edges, but overall I had fun with it! Oh and I thought how the giant skeleton was tracking you with its head was neat! Good job :)
I really like the atmosphere you captured with this game! The boss designs were pretty cool as well. However, I felt that the combat needed a bit more polish and found that the jump attack shouldn't let you lose horizontal speed when you use it. Overall, nice work!
Nice game, first boss actually felt harder than other ones, I would made him final boss instead. xD
Also was a bit hard to see arrow, which tells you to go to the next location, for example after i killed first boss, it bugged (?) and wasn't dead, but just stayed with empty health bar, so initially I have thought, that it was some kind of bug, but then saw the arrow.
I saw this several times during feedback friday and was looking forward to playing it. I think the main mechanic of the colour attacks is a really interesting take on the theme. I also think the style is great and very consistent.
Graphics look good. However combat feels too slow.
Jumping could be improved by increasing gravity value so falls are faster. This would be in line with how fast we move horizontally.
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