Of course, that’s no excuse—I understand that it turned out poorly.
Just a regular bullet hell, like dozens of others. The "spin" theme isn’t really explored—this animation could have been replaced with anything, and nothing would change.
On the third boss, using the killer feature is practically impossible. It activates for just a second, while the entire screen is covered in projectiles, and you die the moment you try to collect them. Adding a few frames of invincibility would be a good improvement.
It's unclear what the "spin" aspect is here. Aside from the gears, nothing really spins, and they don’t affect the gameplay in any way.
Melee weapons are completely unnecessary—I never used them even once. And why can't I jump out of the pit in the final area?
Overall, it's just a regular, decent shooter. I don’t really have anything else to say.
The visuals make this game quite unique compared to others. The controls feel nice, although a couple of times. I felt that the fish's hitbox was a bit too big. With such inertia, it's very easy to get caught by a projectile, though I managed to beat it on my second try, so it's not a disaster.
However, I felt that the theme wasn't really explored—aside from the word "spin" appearing, there's nothing related to the jam's theme. Essentially, it's just an animation that could have been replaced with anything else. Well, that's just how it seemed to me—no offense.
Overall, I’d rate it 4/5. What surprised me the most, though, was that the game was made in Godot.