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Hard Mode Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #41 | 3.950 | 3.950 |
Game Design | #42 | 3.950 | 3.950 |
Overall | #107 | 3.663 | 3.663 |
Innovation | #120 | 3.575 | 3.575 |
Audio | #209 | 3.425 | 3.425 |
Graphics | #231 | 3.775 | 3.775 |
Theme | #375 | 3.300 | 3.300 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Set up lights around the map and enjoy some chill fruits collecting before all hell breaks loose and monsters are everywhere wanting to bite your head off.
Did you write all the code and made all the assets from scratch?
Code yes! Assets nope, they are credited in the game!
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Comments
I genuinely had a lot of fun with bargaining how much I can fight and how much I can collect before needing to retreat or dying. The preparatory nature of shining light in selective areas before delving into a round and gaining upgrades for increasing visibility made delving into each round engrossing and unique. I also adore the upgrade system granting random buff choices by threes and gradually increasing price for all of them the more upgrades you purchase. It really makes one consider which stats are the highest priority for the next round for playstyle and strategic purposes.
I see that the visual and audio assets are not your creations, but when they are at serviceable quality, I value the considerate usage and placement of them more, and you do so very well for both. Every visual asset is crystal clear, with enemy spawn points and collision environmental objects being the most notable. The sound editing for the audio assets are well-tuned for their impact.
My only complaint is that some of the paid upgrades don't seem to have impactful effects for each incremental payment. Upgrades like larger vision from selection or players, health, and projectiles cutting through darkness are noticeable, but firing speed and movement speed aren't.
This was fun! Choosing the areas of the map you want to reveal is a great idea and I like the upgrades you can get afterwards. Nice work!
Art style is good. It's fun
A great entry that has a lot of potential if you wanted to take it further. Keep up the good work!
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
sick game. quite challenging. well executed. made it to level 4. the tier 2 enemies are so fast and tanky... good game!
even if it's mostly about the storm than before the storm.
i really liked the idea of the game. the upgrade systme is a really good feature and when you hit an enemy its really satisfying.
Fun game to play! Great animation and sound especially. Could be interesting to add a difficulty rating similar to risk of rain
Great idea!
Cute little artstyle, the mechanics are there and it's fun to play. Overall a nice work. Good Luck!
Hee-ho. I like it, very cool game. Thanks for cool experience
The scanning mechanic is really unique and cool. I think the levels are randomly generated, that's really cool and it's also done really well, adding to the gameplay. Eating food, shooting the enemies and recalling out of there is straightofrward and worked really well. The progressive increae in difficulty and changes like larger areas as you go, and the upgrades in between and the different effects they have make this game a very rich experience, nice job on this!
Great fog of war mechanic. Definitely makes it more challenging. I never knew when the enemy would appear. And the upgrades were a great addition. Enjoyable entry! Good job.
fun game controlls felt good and level up stages had some good level up areas to help make the game more fun
Really fun and innovative, I gave high rating
Amazing game! Love everything about this! Concept is great and I love the graphics and animations. Sound is solid. Outstanding! :D
Fun game and concept, the gameplay feels good and it’s overall well designed! Well done for your first solo jam!
Great game! loved playing
Bravo! This game shines in every aspect—from gameplay to design. ;>
Hey, really enjoyed the game. And it was nice usage of the theme!
Liked how you used sounds and screenshakes. Also, it pretty solid gameplay loop. Have some similarities with game I've made for this jam. Check it out if you'll have some time!
Really fun game. Can easily build on this to make it a full game with multiplayer and different enemies. Good job.