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An elder's quiet day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #81 | 3.697 | 3.697 |
Graphics | #120 | 4.091 | 4.091 |
Audio | #161 | 3.515 | 3.515 |
Overall | #193 | 3.500 | 3.500 |
Theme | #230 | 3.576 | 3.576 |
Game Design | #423 | 3.212 | 3.212 |
Fun | #613 | 2.909 | 2.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An Elder's Quiet Day perfectly embodies "the calm before the storm" by contrasting the peaceful routine of a clockmaker's day with sudden, intense flashbacks of his traumatic past.
Did you write all the code and made all the assets from scratch?
Yes, I made all the code, all the art and music myself from scratch.
I used some CC0 sounds from free sound for sound effects.
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Comments
Interesting take on the theme. I got lucky with the wires and completed it in one go. The art and music are really good. Well done
I was intrigued to see where this was going! Was a bit disappointed it cut so short. Took me a couple of tries, didn't see any hints on which wire to cut. The art and vibe was cool, and it's a very original take on the theme!
short and engaging
Beautiful!
Had no idea which wire I had to cut tho xD
Loved the message in the end, ty for that :)
Interesting concept, though having to guess at everything made it difficult to see through till the end.
I want to play more, i enjoyed the gears although i had no idea what i was doing
Thanks FlamingTrashCan! I wish I had more time but drawing this style takes ages!
Short but shows well the theme of the jam and gives a nice message at the end, which sometimes doesn’t go well when you do it but it’s worth a try
The song is good and I like the clock ticking, it helps with the atmosphere, also it changes in the flashback which are little touches that helps the story
I can say 2 things about the game:
The screen size of the game can be better, I tried to play this in my old pc with a screen of 1366x768 but didn’t fit well, so I had to move to a 1080p screen and press F11 to see the whole game screen
And the other is when 2 pieces of the clock stack, it can be a little hard to separate them
Outside of that, I liked this little story :)
Thanks for the great feedback
A bit short but definitely interesting and I liked the visuals! It was just a bit confusing at times. Also I love the idea for using both keys as tweezers :D
Thanks rionit!
The graphics are pretty good, but you can also see the missing part of the hand. I had to read the description for the controls, and it made sense why both left and right mouse had to be used. The storytelling is also great but imo lacking in terms of gameplay. Good work on creating a nice and simple game!
Nice alternate take on the theme. And an important message to remember in our times.
Good job overall!
Thanks for your detailed feedback, that means a lot! Your game is probably my favourite in the jam so far.
Lovely concept and I think it fits the theme well! I love the tone of it and I like that the game has an underlying message. Would love to have a few more puzzles but great job nonetheless!
Thank you Scoopsy! 🙂
Nice take on the theme and good art and storytelling, well done !
Thanks a lot!
Nice artwork and a pretty good storytelling. Using the theme to bring in a message on PTSD was something I didn't expect. The audio is really nice as well. Overall a great job!
Thanks a lot Epsilon!
Had to scavenge my home for a mouse to use the controls, but I'm glad I did. A great medium to evoke a powerful message. Well done!
Thank you! Yes I've realised I have to add trackpad support to my next game, I completely missed it. Thanks for playing!
I really like the concept you presented here. Very short, but a clear and meaningful message, with the emotional context really well portrayed
Thanks a lot! :)
I felt sad after playing this. I have PTSD too, but from a different experience. The gameplay is very impressive and delivers a powerful message. Nice artwork and story-telling!
Thanks a lot for your kind words!
I liked what I could play, but I'm afraid that was not very much. On my browser, holding right click and moving the mouse is how to do a bunch of shortcuts, like reload, previous page, or next page, so it was hard to actually interact with stuff in the game.
I got past the clock section and then to a bomb but that is about it :L
To reiterate, though, I enjoyed the graphics, music, and what little interaction I could manage. Good job, but next time when doing a web game I would urge only using left click as a mouse input.
Thanks for the feedback Alex. Yes sadly I got blinded by my own computers and using a mouse. Next time I'll be sure to at least implement alternative ways to press the buttons!
Thanks for playing anyway, I'm glad you got to see the bomb!
pretty fun game. I like the hand with the tweezers. all though pressing left and right click at the same time on a macbook touchpad I couldn’t figure out haha. gotta use an actual mouse
Hi, yes sadly I didn't think about macs and other people who don't use a mouse. That's my bad, next time I'll be sure to add different keybinds! Thanks for playing and thanks for your feedback!
Great game concept and very impressive gameplay. Always wanted to try fixing the clock - so much fun to play. One problem is I'm using a macbook and have to find a mouse to play it. If I can press two keys to do the same work, like left and right arrow keys, that will be more friendly for mac users.
Thanks for the great feedback, I should have thought about that! Thanks!
despite being so short, this game had such a powerful message; the artwork is lovely and this is such a unique take on the theme!
Thank you! :)