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dmts

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A member registered Apr 20, 2020 · View creator page →

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This is meta! Great idea and very well executed!

Yep, same here. Doesn't work on M1 unfortunately :(

Wow, this is an amazing idea! Very well executed. The art is also very beautiful. Well done!

PS. I'm curious how did you identify that I'm dragging my browser without resizing it.

I played it via Whisky on Mac. Worked pretty well

I love how you've taken a simple concept and explored it in all possible directions! Also very beautiful and polished! Well done

Glad you liked it, thanks for playing! 

Great game, I had a lot of fun! Love the risk-reward thing with the inflating gun, overall game feel and the lobster at the end! Also very well executed and polished. Well done!

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I fell in love with art and sound design! Felt very special. The core mechanics are also very well done and polished; I had a lot of fun! Great job!

PS. The only thing was that the resolution was way too big and didn't fit on my laptop, so I needed to connect to the monitor to play.

Heyy, thanks for playing the game! Your kitchen was just an ideal fit for the concept;  thanks for the inspiration! <3

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Thanks for taking the time to play the game! That's exactly what we were trying to develop and I love that you've noticed it

I love the conflict between being patient to forge the hats and accurately scaling them, combined with the time pressure! Also, it was pretty cool to figure out the size from the patterns. The only thing—the text was a little bit difficult to read, but the rest was amazing! Great job!

Great game! I had a lot of fun! I love this little robot, sound design, and overall dynamics. Controls were a little bit too responsive for me cuz I occasionally missed the platforms. Overall, great work, and congrats on submission!

Thanks for playing!

That was fun! Simple, small, with interesting mechanics, and nicely polished! Well done and congrats! 

Hey, great question! I guess cuz mouse1 is already reserved for shooting, but maybe it could be automatic. Honestly, I haven't thought about it too much, and this is a good idea! Thanks for playing the game

Thanks for your kind words and for playing the game! Criticism is 100% on the spot

Actually, you can! When monsters are bigger than you, they can smash you (and vice versa). But we didn't figure out what to do when you're the same size, so nobody got killed. Thanks for playing the game!

Yeah, you're 100% on point with the controls and collisions. Need to level up my skills to make it right next time :) Thanks for taking time and playing the game

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I didn't get the gist from the first play, but when I did – I got really excited! It's a really interesting idea. Maybe the game could benefit from a different perspective because it was difficult to understand the height of each building. Also, I was unsure how to play smart because it was difficult to remember what color does what. Overall – great job, amazing game!

I love the simplicity, art, and clarity the game gave me. Also, it was pretty cool how you were introducing the concepts one by one, so in the end, I knew what was actually possible. While it reminded me of Monumentum Valley, the idea of scaling boxes fit very well. I had a fun time. Great job!

I love the simplicity, feel, and effectiveness of the art style and gameplay! Had lots of fun playing it. Surprised by how many animations you've developed for the boss in 48 hours. Great work!

Thanks for playing! <3

Really fun game with great controls and amazing soundtrack! Love the idea of riding and shooting at the same time. Great work, congrats on submiting!

This is the weirdest and the coolest game I have played in the jam so far! I love the idea, vibes, art, music, animals, scaling animals, squashing animals, everything! Great job, very well done!

Exactly! Thanks for spending time and playing the game!

Love your cute little graphics! I didn't get the gist at the beginning, but when I got it – it was fun and satisfying to see my tree grow! Well done

Really loved this cute tv-hero and the movement animation! The idea is also pretty neat and forced me to think! It's amazing how much content you could add in 48 hours. Great work. It became too difficult for me around levels 4-5 cause I couldn't wrap my head around the complex pieces that I needed to scale, but maybe it was just me.

Thanks for playing, really appreciate it!

The dynamics are definitely off, and the game could be much faster. Thanks for playing! 

I love the art style and the main card-like character! I also loved that you can scale other stuff, like saws, etc. The idea of drag-and-dropping tags was cool, but for me, it felt a little bit like work. Overall, great game, congrats!

Stunning art, great effects, very well executed! Well done!

Really loved your game, definetely an interesting take on the theme! Remineded me Incredible Machine from the 90's.  

Love the game! Really well executed, lot's of content, every level had this small a-ha moment of discovering something. The only thing that felt painful to me is when I got into "reset" state, where I need to start from the beginning.

Love the game! Really well executed, lot's of content, every level had this small a-ha moment of discovering something. The only thing that felt painful to me is when I got into "reset" state, where I need to start from the beginning.

The very nice game you've made! Well spot on the theme, simple, and fun to play. Made it till the end.

PS. Can relate to the final message lol. 

Awesome take on the theme. Also, it is very well executed with nice graphics, snappy controls, lots of content, great tutorial. I always know what the game wants from me – and this also felt great.  But what I loved the most was the absurdity of some stuff—like why the heck do I need to move Earth and Moon? Who cares? It is just cool. I played for 15 minutes straight and had lots of fun.

Loved how you twisted the theme with scales! Very clear what the game wants for me and very easy to play. Well done!

Thanks for your support! The controls are definitely underdeveloped, and we honestly felt the same way. It was my first game coding experience, so I spent more time fixing bugs than polishing the movement. 

Thanks for the kind words, and thanks for playing!

Very nice seashore vibes! I also loved how the game has zoomed out every time I've found the right shell. Wasn't obvious why smaller shells (red arrows) became bigger shells (green arrows) after I'd grabbed a shell with a green arrow.