Really cool! got really invested when going through it, would love to see more options and places to go! hope this gets worked on!
Dogmut
Creator of
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The game had nice UI and a good soundtrack, the combat was clear and the sprites were well designed, one issue i had was that if slimes came form behind, i was unable to urn to fight them but instead had to walk through them so they would be in front of me, very nice game nevertheless and i did enjoy what i played :) I could tell work went into this !
Very cool game, I really like the details that went into this game, for example, just having the ability to edit your character went a long way for this game allowing the players to feel more unique in the play through and giving them options, the combat was clear and the enemy felt like a good enough challenge. Really appreciate the detail in this game, well done!
The environment felt really nice to play in with multiple ways to fight with a some what challenging enemy, however, i did find i could straight up walk off and ignore the enemy, i also did't find the game too challenging due to how much health I had. I Really like the movement and animations that were used and some sound effects would really boost the game a long way!
Awesome submission! plays very well with a concrete art style. The players had multiple ways to play and defend themselves which lead to very tense game play making it very exciting and leaving me wanting more. The choice of environment and playable character was a nice added touch which gave variety and replay ability. Very solid submission that the whole team should be proud of!
thank you for your feedback Charley, sorry for not including the necessary information, i lt jsit completely slipped my mind upon upload, yeah I agree with you feedback completely regarding the game leaning towards the platformer genre but unfortunately we had quite a bit of problems with team task distributions and communication so we did our best to make light of somewhat of an awkward situation, with the gun situation, we planned on having an option to swap weapons but was had to cut it out due to time.
Thank you over all! I’ll be sure to take this in for the next project and try to handle time better to ensure a more polished game in the future :)
Hi Charlie, Thank you for reviewing our game! I agree with everything you have said and will be sure to pay attention to these details in the future, I definitely should have done more game play testing to ensure everything was as smooth as it could have been :) And yes I must admit we did have a few complications when it came to making this game due to the fact it became corrupt very soon to the submission deadline, leading to me having to rebuild the game which may have been why some things were a bit rushed as originally we did manage to get the animations in but we didn't manage to find the time after the corruption and same goes for the audio. I believe the reason for the corruption was because we were all working in different versions of unity and when we used the collaboration option, our work got messed up so we learnt our lesson there. personally I would have loved to have been able to add more levels but time became an issue unfortunately.
Really love the art style in this game! The creature changing as you progress through the levels was a really nice touch and help add a sense of shock as you progress through the game. The hotboxes of some of the enemies was a big off and i found myself dying without touching anything and in some areas i couldn't jump at all (not sure if it was intentional) but overall a really nice looking game with a solid idea in play! Well done :)