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A jam submission

Puppet MasterView game page

Submitted by LogSmit — 9 days, 13 hours before the deadline
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Puppet Master's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay: The game is fun to play and engaging.#74.0404.040
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#73.8003.800
Originality: Your game presents very fully original concept.#93.8403.840
Emotion / Mood: The game has an emotional impact.#122.7202.720
Overall#123.3753.375
Determination: You clearly challenged yourself. Not an easy game to make.#153.7203.720
Environment: Art, level and enemy design, placement and pacing of challenges.#163.2003.200
Personality/Narrative: Characters, dialogue, plot, and other story elements.#172.5202.520
Theme: The game creatively uses the Jam’s Theme.#193.1603.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Stone and Grass Textures:https://assetstore.unity.com/packages/2d/textures-materials/nature/terrain-textures-pack-free-139542
Fencing: https://assetstore.unity.com/packages/tools/utilities/fence-layout-tool-162856
Master Of Puppets(Instrumental) - Metallica: Used For Educational Purposes

Your Name (Required for CSC 355 Students only)
Logan Smith

Theme Choice

Master of Puppets

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

The gameplay was interesting. I wasn't sure if the 1/2/3 buttons were doing anything, but I was able to shoot down enemies!

Submitted

The movement and shooting were smooth and responsive. The potential of having to dodge a bunch of bullets flying at you while attacking is also really fun. The sounds were really mumbled/hard to hear, and the range of the gun isn't as far as the enemies (at least that's what it seemed like). I liked that you made the enemies and bullets different colors to differentiate. I would've liked to have seen more of the theme implemented.

Submitted

This was a nice game concept, I was confused for a bit I might've misunderstood the directions, not sure if I was hitting anything righ. However the controls and visuals were very smooth. Great job!

Submitted

This was a fun game to play. I was a bit confused in the beginning with all the projectiles flying everywhere so it took me a second. But overall pretty fun and challenging

Submitted

This game felt really chaotic but also a lot of fun. I also liked that there were different types of enemies. The only thing I noticed is that nothing really happened once my hit points reached zero but otherwise this was a really good game, great job!

Submitted

I loved the movement of this game and the ability to control the camera with the mouse. It was easy to move and shoot and was honestly quite fun to play. I think if you were to add some textures to the objects this game would look very cool :)

Submitted

I had a good time playing this game. I was confused at first about where the balls were coming from, and then I realized that there is a big blue object that spawns and shoots tiny objects which we are supposed to shoot. I believe that there also should be a goal where the game ends. Nice game overall!

Submitted

The game was easy to control and the concept made sense to me. What I would say for the future is I was trying to see what would happen when the hit points hit zero but I was little let down when nothing happened.

Submitted

I liked the idea around a bullet hell game being made here in the jam. I liked how after defeating multiple enemies you get a epic bossfight with a soundtrack and faster projectiles flying toward you. I think you did an excellent job overall getting the mechanics down. The only criticism i could say is it would of been nice to get unqiue character models or artwork along with the level design. Overall Good job though!

Submitted

Can't say I know of another first-person bullet hell.  Although very challenging to get there, I was able to encounter the green ball boss and pop it after a few tries.  But the random spawning of basic enemies makes it possible for them to spawn right on top of, or behind, the player and dish out one, two, or on one particularly upsetting instance three consecutive hits without alerting the player to the problem.

Keep moving, no matter what, and lead your targets a little.  And don't try to counter a charging enemy by shooting their projectiles, their RoF is much higher than yours.

Submitted

I really appreciated how thorough the How to Play section was. It really prepared me for the game. The controls made a lot of sense and were responsive. I like how you made it so that the player couldn't spam the shooting button. 

Submitted

Got to what I'm guessing is the boss. A smaller green ball that shoots really fast, was pretty hard to hit it since all my projectiles would collide with theirs. Pretty good game

Submitted

The shooting mechanics are an amazing game. 

Because I can shoot these enemies all day long.  On the other hand, it is a very good old-fashioned shooting game.  

Submitted

Very old-school shooter-esque, the music suddenly playing after the rest being silent caught me completely off guard hahah. It handled very nicely, the controls were smooth and responsive. I wish there was a way to tell where they enemies spawned in though, as anything spawning behind me could, and did, often get a hit or two on me before I even knew they existed.

Submitted

The final boss was intense and a nice change of pace from the level prior. I could not get the other ways of attacking or the other tools to work, but a cool game.

Submitted

The shooting mechanics worked very well. The atmosphere was so good, creepy bordering on that anxiety feeling. Made me very hyper aware of my surroundings even though it was just basic shapes. I do wish there was some type of game over, as it seemed the hit points kind of just reset. I also wish it tied into the theme a bit more. Other than that it was a fun creepy game. Great job!

Host

The shooting mechanics worked well, and I liked the use of the particle system and the different angle for the lighting to give it a "doom" sort of darker feel.  The challenge was maybe not super high as I had to intentionally get hit to test whether I could take damage or not, but that just means you have room to scale up the challenge with future levels etc.  It's a good idea for the initial experience to not be overwhelming.  I liked that you had some variety to the enemy designs.

Submitted

Cool game! I like the dark feel of it and the chaos of spawning in objects during the game.

Submitted

This was really fun! The abilities felt a little weird to use, but other than that, this was a great game.

Submitted (1 edit)

I really enjoyed playing this game!  I appreciated your effort with the title screen and instructions which made everything clear.  A suggestion for improvement would be to add in some more music and make the world a bit brighter when fighting the enemies.  Then, once a boss spawns, cue the music and turn the brightness down exactly like how you have it now.  Also, if you could find a way to incorporate the theme a little more than just background music, that would be ideal. Overall, I didn't find any major bugs, and I thought you made a fun game, great job!

Viewing comments 21 to 2 of 21 · Next page · Last page