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A jam submission

DesolationView game page

Submitted by Boebi_G — 1 day, 14 minutes before the deadline
Rated by 34 people so far
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Desolation's itch.io page

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Godot Version
4.3

Wildcards Used
Mimic, Shopaholic

Game Description
Dungeon crawler similar to Binding of Isaac but with turn based gameplay.

How does your game tie into the theme?
Your identity has been erased, along with your village. You must fight to restore them using souls.

Source(s)
N/A

Discord Username(s)
Boebi G

Participation Level (GWJ Only)
2

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Cool idea! I enjoyed the turn-based combat. The exploration element was fun - I am terrible at directions so got lost easily, that's just me though :) Well done!

Developer

Thanks for playing! I should have had the map update to show player location for sure, not your fault haha

Submitted(+1)

I like the pokemon-esque blend with binding of isaac, clever! The mimic ability great as others have mentioned and I liked the art for the enemies. A small tween to move the enemies/player when attacking or taking damage would have been appreciated, but this is a great base to build off of. Great work!

Developer

Thanks for playing! Yeah in retrospect I should have done something simple like that for attacking, I was thinking a bit overly complex on how to do it and chose not to as it would take a lot of time haha.

Submitted(+1)

The mimic ability was definitely a fun one to have – great start to a turn-based RPG. Hope this one gets developed more post-jam! 

Developer

Thanks for playing! It is a good start! My code is an absolute mess this time around so I’d probably restart the whole thing, if I were to work on it more, given how much I learned while developing lol.

Submitted(+1)

Really nice and simple game!

Developer(+1)

Thanks for playing!

Submitted (1 edit) (+1)

Hey, I remember this game from the Discord channel, pretty interesting implementation of the combat and the dungeons! I wish there were more variations to the attacks, maybe different spells or weapons, but I understand the timeframe of a jam is quite limited. Good job, mate!

Edit: I ended up dying for the jelly boss, cause its attack damage was bigger than mine and I was already mid health because of the previous fights

Developer

Hey! Thanks for playing! I was hoping to get some more mimic abilities implemented and maybe even a special/spell attack. Simply ran out of time and I already cut so many corners to get it working. I didn’t wanna stretch it and break the whole thing lol.

Yeah, the slime is a tough guy. Sort of RNG if it attacks all the time or not :p

Submitted(+1)

Super nostalgic gameplay here.  I love a good top-down dungeon!

Submitted

Ah, this brings back memories of old school FF games on the NES! FYI, I don't know if this was a bug or intended: I beat the boss of the cave and it spawned the ladder. I went back to explore the rooms I hadn't finished yet, and when I came back the ladder was gone and the boss respawned.

Developer

Hey, thanks for playing! Lol that’s most definitely a bug haha.

Submitted

Nice work mate! Ive always wanted to make a turn based! 

Developer(+1)

Thanks for playing!

Submitted(+1)

Really cool game, I loved the turn battle system! 

Developer

Thanks for playing!

Submitted(+1)

The game was fun to play. I think you should add a small player marker to the map so we can know which room the player is in. Also, keep working on this. This game has  good potential.

Developer(+1)

Thanks for the kind words! I totally planned to have some indicator, then I got lost in working on other things, and it completely slipped my mind haha.

Submitted (1 edit) (+1)

Nice game ! There is all the elements for neat rogue-lite here :) It was fun to play and satisfying to beat the boss. Special mentionfor the map ! Maybe a little visual feed back when hitting the enemies would add to the dynamic. Also, the mimic ability is a good mechanic. Well done!

(i didn't get any sound though, is it a problem with how the game launch ?)

Developer(+1)

Thanks for the feedback! A lot of visual feedback stuff was lacking this game haha. Hopefully I can improve for next jam :)

Submitted(+1)

I played this a lot longer than I expected I would, I realised with the 20% health back using the bat mimic if I dumped all points into attack I could become unstoppable. The scaling with upgrades is really strong so I played until I could 1 hit the boss, such power hahah even with it all stripped back the core is solid and inherently addictive. Also was very nice to not be reset after dying.

The mimic ability could be a little more dynamic if you can only copy 1 ability at a time, meaning you might actually swap what ability you’ve copied mid battle, you know you plan to block for the next couple rounds so you spend a turn to swap from bat to spikes mimic.

Not sure if it’s the only cause for the game stalling but it did it for me if the residual damage from the shield dealt the killing blow for the round. I was able to reproduce it as well and had no problems as long as I used an attack to kill the final enemy.

Really fun stuff had a good time!

Developer(+1)

Wow, thanks so much for the praise! It’s a pretty bare bones version of what I had envisioned but I’m glad someone found some enjoyment from it! I like the strategy you pulled with putting everything into Attack, and how it scales so well with lifesteal - I didn’t think of that at first haha.

Submitted(+1)

Gamedev is hard. I can see all the potential ideas that you probably wanted in the game. If only there was enough time, right? :)

Developer(+1)

It is hard! haha. Even when things don’t turn out as you invision, you will learn a lot of tricks along the way. Thanks for the kind words.

Submitted(+1)

Cool game! I like the restoring the village idea. The mimic ability is interesting and it has a great foundation. The fighting is fairly slow and I wish there was more strategy involved.

Developer(+1)

Yeah, I was hoping to add another attacking mechanic to spice things up but the code was devolving at that point so I just got everything in a stable situation before the end of jam haha

Submitted(+1)

I like the mimic mechanic!

May not be the root cause of freezing but there seems to be errors printing in the console whenever I move which can lower performance with enough of them - after going through the dungeon once my console is at 13,000. The error message is "index.js:474 USER ERROR: The InputMap action "DEVKEY" doesn't exist." 

Developer

Thanks!

Ohh.. I think I know where thats coming from, I’ll have to look into it, just a testing input I was using.

Submitted(+1)

It's strange having to select the attack with the mouse and confirm the enemy with the keyboard. The coins are above the end of the action text.

Apart from that, good game. If you add some background music and some animations to the enemies, it will be even better. Congrats! :D

Developer

Yeah, I wanted to set something up similar to the Paper Mario games attack selection, but couldn’t get their in time. Definitely needs some music and animations to make it feel more alive. Thanks for playing!

Submitted(+1)

Solid dungeon crawler, I'd love to see where this game could evolve to

Developer(+1)

Thanks for playing!

Submitted(+1)

Good submission! It's a bit slow but I think it's mostly the lack of music making it feel that way. Keep at it!

Developer(+1)

Thanks for playing!

Submitted(+1)

I like the mimic ability! Haven't seen that before (don't play many games like this)

Developer

Thanks for playing!

Submitted(+1)

Just like @IsItLucas mentioned, my game also froze a few minutes in - I think it's whenever I got to 10 souls.

I still managed to rush to the slime boss and get him down (I just spammed attack and got lucky he didn't attack much hehe).

I enjoyed the opening, as simple as it was, as well as the map generation, and trying to dodge enemies to avoid having to fight and instead just get to the chests! I expect there would be more for me to like had it not been for the game freezing.

One thing I wasn't sure about it how the "Erase" theme fit into this - perhaps I just didn't get far enough to see it?

In any case, I think this is a pretty good start for a game - probably just a bit too large a scope for a single dev to get through in a week if I had to guess! :p 

Developer

Sorry to hear it was freezing. I’m not quite sure what’s causing that :(

Yeah, I definitely overscoped a bit haha. I would have liked to get a lot more done but in the end I learned a lot on what not to do next time. Thanks for the feedback, and for playing even through the issues.

Viewing comments 26 to 7 of 26 · Next page · Last page