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Let's Get Necky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #134 | 2.486 | 2.563 |
Would you like to see this game idea developed further? | #136 | 2.668 | 2.750 |
Did the game align well with the task? | #148 | 2.729 | 2.813 |
Overall | #151 | 2.437 | 2.513 |
Was there a sense of progression? | #156 | 2.062 | 2.125 |
How well implemented was the core mechanic? | #175 | 2.243 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Construct 3
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
YESSIR
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Comments
I'm not sure I got this one working correctly, but from reading the concept it does seem cool.
There is an idea for a game, but like it says on the tin, this isn't that.
Fun concept, and the pixel art is indeed cute. Looking forward to seeing this developed further.
I think you have the mechanics for the prompt done very well. Good work.
Off-topic, I really like the art.
necromancy mechanics was an interesting concept that made for fun onboarding. i think some creative audio would've been its cherry on top. was excited to crash your game with npc spawning but it held up surprisingly well once i left fullscreen. that being said, it was pretty small at that resolution and fullscreen was definitely lagging. spawn cap might be a consideration, depending on where you want to take the playstyle. ty for the experience, i hope you had fun making it :)
I like how the mechanics encourage the player to design their own strategy! Nice job!
Looks cool! :D
Interesting idea! Should I get exp or rise a minion? Very fun! And cute pixel-art)