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A jam submission

DashDungeonView game page

Dash through enemies to get further in the Dungeon
Submitted by shrillshows — 1 hour, 37 minutes before the deadline
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DashDungeon's itch.io page

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM

Which game engine did you use?
Godot4.3

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
of course!!!

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Comments

Submitted

Well it seems like you've had a lot of comments about having a delay, but overall besides a little polish this is a solid game!  Great job!

Submitted

That was fun :) 

I did run into one enemy who was like " Imma just going to hang out off screen and lob things at you" but, aside  from that, great job!

Submitted

The games is super fluid and feels great, the only problem I encontered is when I go in  anew room there is a chance that all enemies are going to insta killthe player so maybe add a little delay or something but I cant wait to see this gaem developped further

Developer

Man im glad you liked it so far if you want to look into the other comments on my games everyone is saying the same and i absolutely understand it I mean the fix for this tiny issue is to change 1 number so at this point i can only laugh about my mistake there. I think its so hillarious xD the more comments i get about this issue the more funny it gets to me 

Submitted

Smooth gameplay, the only thing I would like to improve is to add a delay when entering a room. Otherwise I would die before I got the chance to see what happened. You might also want to add some ui when dashing, to show how far you will go.

Well done! :D

Submitted

Smooth gameplay and satisfying movement. Well done!

Submitted

Had fun going through the levels. One thing that bugged me was that sometime I could get hurt when entering a new room before I could see what was going on. Other than that I think the game has potential.

Submitted

I really like how the combat works! Having to dash to deal damage has always been a gameplay type I've wanted to play. It is dampened a little by being insta-killed upon entering a room... those ranged enemies will haunt my dreams.

Developer

Well thanks for the feedback

I guess you're right about the ranged enemy xD

It's a little unfair 

But I'll guess I could simply change the timer to maximum at the start and that should somewhat fix it 

Thanks!