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Mike Leisz

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A member registered Nov 05, 2019 · View creator page →

Creator of

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(2 edits)

Thank you for updating Santiago!

The applications must be run as described above. After updating their permissions with chmod, they will attempt to run but produce no output when launched from Finder.

Yes, the apps produce the following error message on M1 Pro:

You can’t open the application “GBSFont2BG” because this application is not supported on this Mac.

How would I run them with Terminal?

ah, I found script on your GitHub. hoping I can reproduce the functionality of the apps with this.

Also, if these apps just run some sort of bash script, can you include those in the zip?

MacOS apps will not open on MacBook M1 Pro running 14.6 (also tried on OS13)

Mac version doesn't seem to work :(

I like the idea but I was able to get to the end of the maze without dying or placing a single beacon (medium difficulty)

Great work. Fascinating design that definitely engages the player to figure out how to best succeed. I especially liked getting hit by a car. Whys the spouse just drain your mental health though lol

Really enjoyed the art style and animation. 

I am the balancer and everything is in my hands. I control the future.

Played til the end. Great work! I really enjoyed this game. I think it was a bit too easy to keep things balanced at all times, which made the ending feel unfair. It would be nice to be able to advance the text. Also there were some times where the text overlapped on screen.

Nice work! I like the right click to aim / left click to shoot controls.

Wow I really loved the art and music in this game. Fantastic execution of the theme and limitation. I found the controls to be a bit awkward. I recommend offering W as an alternative jump and E as an alternative throw. 

https://clickbecause.itch.io/ride-or-die


thanks! I’ll check out and rate your game today!

Nice work! At first I was trying to keep ghosts away from the sacrifice box in the middle (lol), but once I understood the mechanics I started having fun. Knocking ghosts into the sacrifice box and scoring powerups was satisfying. I didn't love managing my own health in addition to protecting the statues. I think the game would be more fun if I didn't have my own health bar to worry about. Awesome job getting this done as a solo dev in three days!

Played and rated! Thank you!

Nice work! The game has a fun Vampire Survivors thing going where the screen fills up with enemies in later waves. I did find it eventually difficult to parse whether or not I was successfully hitting enemies. Some health bars or other visual feedback would be helpful there. The needed kill thresholds felt a little high for the beginning waves. Overall, this is a fun game. I ended up attempting a run with each weapon.

Renoise 4ever

Hi! This is my first game jam. Please check out my game and post some feedback and a rating. I'll happily return the favor!

Thank you :)

https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657

Rad game. Hitbox on picking up people could be more generous. I had a ton of fun with this one!

Super impressive. I really enjoyed the blend of melee combat with shmup-like projectiles.

I dropped you a rating and some feedback. Please check out my game if you have some time: https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657

Enjoy your vacation :)

Excellent work! I had a lot of fun with this one.  Pulling the camera back would help the player get a sense of best strategies for tower placement as the rounds progress. Ability to upgrade towers to increase fire rate would be a cool feature

I really enjoyed your game! Very unique approach to the sacrifice theme. I would love to see this explored even more. Maybe allow the player to control all the parameters of the incoming waves based on their (non) sacrifice. For example: spawn rate, enemy count per wave, removing the ability to shoot down enemy projectiles, etc. Awesome work, especially for a solo project!

Thank you! Really loved your submission :)

Thanks so much for playing!

Presentation is top-notch. A map would help. I got lost roaming the halls. Or maybe create some more  connections between spaces in your level design. I'll admit the subject matter was a little much for me, I didn't love killing my friends lol.

Rated! Nice work!

Please drop me some feedback and a rating, thanks!

https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657

Nice work. Slime blades feel great. It would be nice to control the duration of the attack though! Gives the player more agency in controlling their mass/sacrifice. Also, player can disappear behind obstacles making some encounters/deaths frustrating.

Rated your game. Super emotionally effective. Please shoot me a rating and some feedback, thanks! 

https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657

Great work! Very effective for a simple and short game. The writing felt honest and relatable. I agree with other commenters that some closure based on your choices would really make this game sing.

Rated your game! Please check mine out and drop some feedback: https://itch.io/jam/mini-jam-110-sacrifice/rate/1609657 

Thanks!

Good work! The game is super difficult, I suggest giving the player some health. It might just be my system, but it seemed like the music was retriggering and layering every time I died? I agree with other commenters that WASD would be more ideal for a kb and mouse setup like this. Solo development is super tough, so I hope you're proud of your game!

This game rules. Love the art. Takes me back to old 90s PC games. Really having a blast with it. My favorite of the jam so far.

10s across the board. The juice is undeniable.

Incredibly juicy. Shop adds a ton of replay value. Really enjoyed the weird weapon designs. Great work. Smashed it.

Great work! Shop adds a ton of replay value and a real sense of progress. Really enjoyed some of the weirder weapons (like the rifle that shoots behind the player).

Thanks for the feedback! I changed the controls to WASD :)

https://clickbecause.itch.io/ride-or-die