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A jam submission

Civitas OrtusView game page

Expand your regnum and defend your border! Face the trial of time and rebuild from the ashes!
Submitted by Fhy, chunholum, BoreasTheEdgelord, 1kmountains, yutinglia — 6 minutes, 10 seconds before the deadline
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Civitas Ortus's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1223.6673.667
Audio#1813.2083.208
Game Design#2593.0833.083
Innovation#2602.8752.875
Overall#2682.9652.965
Fun#2912.9172.917
Theme#5392.0422.042

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Once you fail to protect your city, it's the end of your civilization. But no worries, time still running. A new castle will be rebuilt.

Did you write all the code and made all the assets from scratch?
We do all the coding, arts, and models from scratch. Music and sounds are online assets.

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Comments

Submitted
Deleted 289 days ago
Developer (1 edit)

Hi, thank you for providing in-depth feedback, I really appreciate it. A non-English native speaker like me would spend more time writing feedback, than actually playing the game, lol.

As the player progresses, they gain a surplus of resources, making it too easy to spam buildings and win. I would recommend adding more enemy types and reducing the number of resources gained to make the game more challenging.

It is definitely true that the game becomes way too easy after the first 1 minute. I suck at maths so I just can’t figure out how to balance the productivity and the enemy strength as the game progresses. Plus, game jams never have enough time for us to do a lot of testing and adjustment. But like my team and your team who still doing strategy games for the sake of challenge and diversity will understand, a game jam is an event to jump out of the comfort zone :).

As of now, to produce 1 unit of resource, the formula was just 2 seconds×0.9ⁿ, where n is the sum of the level of the resource buildings.(e.g. 1 farm will speed up the production to 1.8s, 2 farms will be 1.62s).

Maybe we should further slow down the initial speed production speed and reconsider the whole resource gaining formula.

Additionally, managing mines and farms can become tedious as the game progresses, so it might be helpful to give players the option to upgrade these structures instead of having to build new ones. Increasing the price of each building over time could also help balance the game.

Actually in case you didn’t notice, we provide leveling up options. Once your buildings are destroyed or you are defeated, they will become ruins. Then you can build things on top of the ruins to level up the buildings. On the other hand, we do agree that we should consider an alternative for players to level up buildings proactively instead of passively waiting them to be destroyed.

Increasing the price overtime would be a nice idea however we will need to think how to implement the inflation mechanism intuitively into the current gameplay. Essentially the players will need to kind of foresee or be informed when and how the game progression affect the price.

We have a hidden potential deck-building system where players could gain stronger cards at a certain point in time. Although there is a deck system, but the “deck-building” part is not implemented. Maybe it can become a good starting point to improve the current game play.

Finally, during the mid-to-late game, it can be challenging to keep track of where enemies are attacking. Adding a visual indicator would greatly enhance the player’s experience.

We haven’t think about the mid-late game yet tbh, but I think it is indeed a good suggestion as well.

Thanks again!

Submitted
Deleted 289 days ago
Submitted

This was cool, interesting take on having which buildings you could build be random so you had to try to pre-plan where to put things. Good stuff! Feel free to check out my game too

Submitted

The game looked good, I didn't understand the logic when which building could be built. Nice top defense game for the short period of time. Good job.

Here is my (first) game jam entry. Check it out if you like:

https://itch.io/jam/brackeys-9/rate/1932821

Developer

Hi, thanks for playing. FYI, there is a building deck that is composited of 10 cards. You can choose from the top 2 revealed cards from the top of the deck. When you build either one, the built one will go into the discard pile, and a new building card will be revealed in place of the built one. When the deck has run out of cards, the discard pile will be reshuffled into the deck.

And… the cost of each building is missing on the UI atm. That was the problem I guess.

Submitted

Thanks for submitting the game to the stream :)

If you wanted to check the vod again in the future heres the link to it (games are separated into chapters & yours is the 4th chapter)

Developer

hey Ategon thank you so much again for your feedback on stream! 

Submitted (1 edit) (+1)

The game looked really promising so I clicked it !

The art is nice and I can tell that there's definitely stuff happening on the screen, howerver I didn't get at all what I was supposed to do :D

I may be insanely dumb, but in the end I just spammed my way all over the grid and only had to wait for Anno 1000.

That aside, It would have been nice to hightlight the buildable cells you are hovering. Also when placing buildings it's somewhat annoying that the camera moves as well even tho it's slight.

Developer (1 edit) (+1)

Thank you for playing! The screenshot looks nice :P. 

Yes, it was supposed to be more challenging but sadly we don't have enough time to conduct playtests. As the artist, I named the enemy model "WEAK chess" but obviously, we don't have time to implement any STRONG chess hahaha. And the resources gained increased exponentially but with the same amount of cost, it resulted in too much lol. 

Yes, for the UX part, we should probably stop the camera movement when placing buildings. Floating UI OnHover would also help too. We will def take your opinion into account. Thank you for the review and the photo :)))

Submitted

Very nice game! I loved the spinning towers the most, and my final city had some beautiful mining zones and farm zones, with death corridors for the enemies. I also liked the two option card design, I think it was easy to grasp, and was a fun limitation. Great job!

Submitted

I like the visuals and the gameplay idea. I will say it's a bit too easy, and I would consider reducing the players ability to just build and build. Overall I will say it's a good jam game. Well done.

Submitted

A well made game will cool concept don forget try mine as well

Submitted

I feel like it needs more variety, if its a chill game, maybe add more build variety and upgrades. If you wanta challenge, maybe add levels and more enemies so you feel that progression. Overall good game.

Developer

Well, You are right. I totally get your point. The game should have more types of buildings…. if we have extra time. It is kinda sad that most of the people in a 2-7 days jam would rather make a complete but non-expandable game, than a “lack-of-content” but highly expandable game. Generally, I tell new jammers to be in-scope in a game jam. But my team doesn’t do that here lol.

Submitted

Addictive game i luv tower defence games. Good job.

Submitted

Iove the atmosphere of this game! enjoyed filling my board up with the good looking models!

Submitted

The models on this game are insane!! I'm surprised to see that you guys managed to do them during the jam, they are just too good
But as the others said, this needs some balancing as after a few minutes in I was just thinking about how fast I could fill up the grid with buildings XD

Submitted

Balancing. Other than that great game and idea :D

Developer

hahaha exact7ly~

Submitted

As others said I would like if you added some kind of payment the player has to make before building, it took me a while but then I just filled the whole space up and had nothing to do. I like the art, though.

Developer

hope you enjoy building the city :)

Developer

Hi, thanks for playing. Actually, you have to pay for the buildings but we forgot to add the cost text alongside the building card. It is true that the balance is an issue at the moment, tho. What we focus on in a game jam is challenging myself to create a mechanic that is highly expendable in the future, therefore it was a pity that we did not focus on the balance.

Submitted

I love the artstyle and the music, but I guess it could use some sort of payment you have to make for building the tiles or something like that? It's just pointless city building right now.

Developer(+1)

Actually, you need to pay for any building with the resources. 

We wanted yall to enjoy building a city rather than having a crazy, messy fight with enemies. So it is easy and enjoyable 

Submitted

Good and beautiful game, for a jam game I find it very neat, on the other hand I have trouble to find where is the difficulty, I did 2 game and I succeeded in filling the board each time without difficulty, after some tile placed you have so many resources that you just click anywhere without thinking ^^' but with a little balancing it can become a very very good game, the idea is excellent! :D

Developer

there's no difficulty at all rn, there's only 1 type of enemy - Weak Chess.

I'm impressed that you played it twice! I'm sure you had a good time 😆

Submitted

well done,
The models are very impressive.
I had some problems to understand the principle.

Developer

hope you were having fun

Submitted

Your game is overall a good game but the sound needs to be ajustable and also your i think the theme dosent fit that good in the game but still a solid game. 

Developer

Hi, thanks for playing. Would you mind elaborating more on your opinion about the theme, why it did not fit well / what are your suggestions?