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3 Second Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.115 | 4.115 |
Overall | #5 | 3.769 | 3.769 |
Use of the Limitation | #12 | 3.654 | 3.654 |
Concept | #13 | 3.692 | 3.692 |
Presentation | #18 | 3.615 | 3.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aniraster - https://twitter.com/Aniraster_
Software used
Godot, Krita, GIMP, Audacity, SFXR
Use of the limitation
Time is a resource, if you run out of time, you die. You need to keep collecting ice to refresh your time.
Cookies eaten
3
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Comments
Really, really fun game with cool presentation. Not reinventing the wheel, but working well with the limitation and really careful attention to the difficulty curve! Good job!
Well polished game! A bit stressful for me but also a lot of fun. Well done!
I agree with LevianthanLaw! Great level design, perfectly spaced pickups. And I LOVED the run animation! So cool.
All I have to say is, this game is a booty clincher
Oh wow, that song is super cool and driving! That makes me repeatedly trying to get more packages xD
That time was tight! Nice level design, the timer get so low when you reach the ice cubes, music fits very well, and everything is smooth.
Just needed a death trigger for training mode if you fall down.
Had a lot of fun!
Funny that you mention the death trigger- cause I actually just pushed an update that adds that! (among other things)
Glad you enjoyed the game!
Really smooth, a little too tight of a margin for error. I too want to see explosions! Check out my live review at https://www.twitch.tv/scalphamission
Awesome game!~ I wanna see the bomb!! :)
The gameplay was pretty intense, fun, and well-executed, and the pixel art was pretty good! I do think you should have chosen a more fitting background (why is he in space lol), but other than that, good job!
I also enjoy the humor, and the animation was execellent. Absolutely lively!
the background was kinda a later addition- i initially made a "lost temple" tileset, but then i couldn't find any reason why a courier would be in a temple. so i kinda scrambled with the "world building".
I see
I drew and animated the courier from 3 Second Delivery, for practice. I can't show you the animation cuz it goes over itch.io's 3 mb limit but I can show you a frame! You seem pretty cool. have a discord?
i do!, Aniraster#0001
Amazing game, got my heart racing, 10/10!
intense! but it's perfectly executed, and that makes it really fun to play.
truly magnificent. :D
great work
Good approach to the theme, game is interesting but maybe a little repetitive if you fail few times, like me that have 0 skill :D
Very nice game with satisfying concept. It also has a quite good learning curve when you figure out how much to jump, remember the world layout. It somewhat reminds me of jump king, because of it's jumping mechanic and unforgiving any mistake. Very enjoyable.
Nice gameplay, and also cute main character! :)
Very nice game (and not just because we've similar approaches lol). I like the very close calls all the time and it's very satisfying collecting more time in like the last millisecond
Cool game. Very tense and challenging gameplay with just barely enough time to get to the next ice cube! Good job.
Ok I just played it again and managed to win so the time is actually more than enough.
its a very cool game! maybe a bit too difficult though, it would be nice if you had a bit more time to start.
Pretty difficult, but I imagine that's were the fun is. The splash screen is great.
Pretty good overall, I'd say a tad too difficult, could use an extra 0.5-1 second of time, but more importantly a checkpoint or level system so you don't have to repeat everything if you fall way into the run. Also maybe the cube pickup are could be a bit bigger. Very well done for the allotted time though, nice work!
I did add a "practice mode" in the menu that disables the timer.- that, admittedly is kinda hidden and was a last-minute addition before submitting.
Checkpoints are a good idea, though if i implement them, it would only be for the practice mode- I wanna keep the "normal" mode frantic and super tight timing-wise.
Also, yeah, some adjustment to the ice cube hitbox may be in order...