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Light_Punch

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A member registered Jan 20, 2022 · View creator page →

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Awesome! Are you on the Godot wild discord server? I think you should be able to message me from there at *LightPunch*

Hi, I wanted to ask, are you looking for this sort of position solely reserved to projects done inside the Godot Wild Jam? We'd love your expertise over at Spinborne, lol.

The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! About 5 of us were either just idea guys, helped with the itch page designed or drew concept art. A couple artists also only did for example an animation and some UI elements. We just noted down everyone that helped even with the smallest bit because we did this all as a fun little project inside of our group. I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha. 


Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.


A bunch of us also got sick during the jam, including someone being hit with meningitis, so that also was a big factor impending our ability to add more. I also saw you were calling us a "lame scam" in your game's commentary section, lol. If it's any help, if are we to win any prize money, we have said on multiple occasions during the whole jam period that we will pass down the reward. I'm glad you still ended up enjoying the game tho and taking the time to review it!

I know someone else wasn't able to play it on Safari iirc. It may be that it only works on Chrome? Definitely does on my end.

The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha. 

Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.

The worm health was a pretty last minute change due to it being super easy to kill beforehand. We only upped it from 600 to 700 iirc tho. Try it with the hammer, it melts it during the second phase. I do have to ask tho, what about the worm boss visuals did you not like? How would you improve them?

Perfect Entry. Bravo!

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Very confused of how to properly play the game but it looks fun, and the bit I was able to get done felt good!

Fun experience over all! The dash was a bit unresponsive at times and the tutorial could have been done a little clearer. The visuals are charming but some 2-color shading could have gone a long way in improving the general feel of the game. I liked the different implementations of spin!

Fun gameplay loop! Would love to see this get expanded!

Had a lot of fun playing this! The controls are a little clunky and spamming attack did get tiring. The hardest boss was the first one in my opinion, that clubs attack is very tight! Besides these little things do, very nice game and I especially loved the cuphead vibes it was giving me!

I somehow forgot to comment on this haha! Super fun an addicting gameplay, I love the twist to the normal Rotoforce gameplay, all packaged in a very nice looking, sounding and smooth game. I especially enjoyed the difficulty curve introduced with each boss you defeat while keeping the order random, very fun!

Very fun and super polished! Managing your barrel role downtime is super tight on some attack patterns which makes the game pretty difficult but other than that I had a very positive experience, good job!

Left mouse button!

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This is super awesome! I'd pay a couple bucks for this on steam in it's current state lol. The visual style is great and the level of polish is insane! The difficulty is there but nothing was frustrating, the undertale style of telling the story also hooked me in straight from the start, it was done in a very charming way; would really love to see this developed further! I especially loved how the bosses have specific upgrades they drop, directly relating to them!

Cutesy proof of concept! Was pretty fun to play through. The story was silly in a good way haha. Excited to see you grow as a game developer!

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Haha, glad it was worth the extra hassle of getting it to work! Thanks a lot for going the extra mile to check it out!

Pretty neat little game, I love the style but I have to double down on Lumber's comment. The controls are a little sluggish. Besides from that tho, I had quite a bit of fun engaging with the mechanics and I really liked the implementation of spin!

Thank you a lot for checking it out! Happy to hear you got the hang of the mechanic eventually and was able to enjoy the game to it's fullest!

Short and Sweet review, hopefully matching the game we managed to pull together! Thanks!

We did our best to create different weapons that garnered to different playstyles without making anything complex, I'm happy it shows! The 4th weapon is the outlier since we just couldn't control ourselves haha, but that's why you only get it as pseudo post-game content. Thanks a lot for checking our game out!

We had to get pretty creative with the visual polish due to the time restraints but I think we blended actual assets and in-engine animations + shadowing very well. A bunch of us are Terraria fans and so our Tiki-boros is indeed inspired by the terraria ones haha. So happy to hear we were able to provide an enjoyable experience, thank you a lot!

Thanks a lot for checking it out! We are very happy with the final lineup of three bosses we got in. We wanted to add quite a handful more but refrained from that in exchange of polishing the game properly. Here's hoping for post-jam updates!

Very glad we could provide an enjoyable experience! We tried to add a lot of spins even to the design philosophies we used, especially happy with the fact we turned homing bullets into the ones players are more happy about seeing in turn of normal ones, and it seems it worked haha!

Small update on this, I'm chatting with swag specifically about this, here's hoping. I assume there's no way for you to play it on google chrome hmm?

Just keep spinning, just keep spinning... Amazing honestly, I'm in love with both the visuals and the gameplay!

Hell yeah, Jeremy is BACK with this super impressive installment in it's character arc haha! The polish, visual and gameplay are absolutely fabulous!

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Holy I'm in love with this little gem haha! It's super silly in all the good ways and was a joy to play through. The bosses are a little spongy and some patterns are a bit too easy but I think that's more on the personal preference side of things. Really fun and cute game haha, props to whoever took "Catfish" literally and rolled with it THEN gave them a gun lmao

Spinach Man beat Bean Man in the Computer Age phase but this is not over. Super great game, love the polish, boss design and gun mechanic!

Needlessly cute cat girl. Had a lot of fun paying attention to the fight while also managing all the side tasks! Bosses are a little spongy, otherwise great game!

Unfurtunate journey for this one but I hope you can pick it up by yourself eventually! I think it has potential and I'd love to see you develop as a game maker!

We actually had a super similar concept in the first few days of the jam very much like this! So glad someone ended up making a laundry machine arena game! Definitely has a lot of potential and I'd love to see it developed further!

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Incredibly fun game, wow! It improved so much since I last saw Swag play it but I knew this was going to be one of my favorites! The artstyle is super charming and the gameplay loop is a very fresh breath of air. Great work!

Pretty easy but I love the artstyle and the music is super sick!

Very interesting game, I liked the unique environment and card play introduced!

Perfect entry as far as I am concerned, Congrats!

Biblically Accurate Sheep is back, beware

Had a lot of fun with this one! Easy controls, hard to master! The boss design was cute and silly but also mechanically creative!

Another perfect entry in my book, Incredible job on this absolute masterpiece... IN SCRATCH TOO!?

Balatro 2. Based.

Cocktail waifus. Need more Martini. Perfect Entry 10/10