Awesome! Are you on the Godot wild discord server? I think you should be able to message me from there at *LightPunch*
Light_Punch
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The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! About 5 of us were either just idea guys, helped with the itch page designed or drew concept art. A couple artists also only did for example an animation and some UI elements. We just noted down everyone that helped even with the smallest bit because we did this all as a fun little project inside of our group. I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha.
Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.
A bunch of us also got sick during the jam, including someone being hit with meningitis, so that also was a big factor impending our ability to add more. I also saw you were calling us a "lame scam" in your game's commentary section, lol. If it's any help, if are we to win any prize money, we have said on multiple occasions during the whole jam period that we will pass down the reward. I'm glad you still ended up enjoying the game tho and taking the time to review it!
The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha.
Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.
The worm health was a pretty last minute change due to it being super easy to kill beforehand. We only upped it from 600 to 700 iirc tho. Try it with the hammer, it melts it during the second phase. I do have to ask tho, what about the worm boss visuals did you not like? How would you improve them?
I somehow forgot to comment on this haha! Super fun an addicting gameplay, I love the twist to the normal Rotoforce gameplay, all packaged in a very nice looking, sounding and smooth game. I especially enjoyed the difficulty curve introduced with each boss you defeat while keeping the order random, very fun!
This is super awesome! I'd pay a couple bucks for this on steam in it's current state lol. The visual style is great and the level of polish is insane! The difficulty is there but nothing was frustrating, the undertale style of telling the story also hooked me in straight from the start, it was done in a very charming way; would really love to see this developed further! I especially loved how the bosses have specific upgrades they drop, directly relating to them!
We did our best to create different weapons that garnered to different playstyles without making anything complex, I'm happy it shows! The 4th weapon is the outlier since we just couldn't control ourselves haha, but that's why you only get it as pseudo post-game content. Thanks a lot for checking our game out!
We had to get pretty creative with the visual polish due to the time restraints but I think we blended actual assets and in-engine animations + shadowing very well. A bunch of us are Terraria fans and so our Tiki-boros is indeed inspired by the terraria ones haha. So happy to hear we were able to provide an enjoyable experience, thank you a lot!
Holy I'm in love with this little gem haha! It's super silly in all the good ways and was a joy to play through. The bosses are a little spongy and some patterns are a bit too easy but I think that's more on the personal preference side of things. Really fun and cute game haha, props to whoever took "Catfish" literally and rolled with it THEN gave them a gun lmao