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A jam submission

RunningJam 2View game page

Submitted by pmccomas07 — 19 hours, 43 minutes before the deadline
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RunningJam 2's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: The game creatively uses the Jam’s Theme.#44.2144.304
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#63.8313.913
Gameplay: The game is fun to play and engaging.#133.5753.652
Overall#153.3043.375
Emotion / Mood: The game has an emotional impact.#162.5542.609
Environment: Art, level and enemy design, placement and pacing of challenges.#173.1923.261
Originality: Your game presents very fully original concept.#183.5333.609
Personality/Narrative: Characters, dialogue, plot, and other story elements.#202.4262.478
Determination: You clearly challenged yourself. Not an easy game to make.#213.1073.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Assets Used: Simple 2D Platformer Assets by Goldmetal - https://assetstore.unity.com/packages/2d/characters/simple-2d-platformer-assets-...

Parallax Dusk Mountain Background by Ansimuz - https://assetstore.unity.com/packages/2d/textures-materials/tiles/parallax-dusk-...

Sounds taken from Running Up That Hill by Kate Bush - Song belongs to its respective owner(s)

Your Name (Required for CSC 355 Students only)
Parker McComas

Theme Choice

Running Up That Hill

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Going up with the boost thing was pretty neat, I liked that, it was annoying that I would get stuck sometimes going up. I liked how you did the music when hitting the squares.

Submitted

I haven't climbed up the hill yet, so I don't know if there was an actual ending to the game. Loved how you could "bunny hop" uphill to build up speed after using a boost pad

Submitted

It was fun playing this game. It would have been cool if the whole song played but you timed it so every time you hit a boost the chorus played.

Submitted

Neat little game. I liked the art style of the character as well as the animations. How you used the music was also unique. The character movement also felt smooth even when going up steep slopes. The bad: there was a bit of a cut at the beginning of each loop in the background music, and the lyrics could overlap. The view also doesn't show where you are going when you jump of each little 'section' and there's no text tutorial explaining that the green boxes do anything.

Submitted

Fun little game with the fact when you boosted it would play the songs lyrics. It did overlap with the background music though so it was clashing a bit. I also enjoyed the difficulty of running up the hill when it would go super vertical and you could get stopped if you didn't spam jump enough.

Submitted

I really liked the movement of this game, the way the character moved, and how it would turn on the song when the speed boost was active. It would be cool if you could add some coins or something along that to maybe keep track / display a score for the user.

Submitted

I really liked the movement of this game, the way the character moved, and how it would turn on the song when the speed boost was active. It would be cool if you could add some coins or something along that to maybe keep track / display a score for the user.

Submitted

Nice game. It would've been cooler if the game had more visuals, for instance, adding a boost asset instead of the square. The character and animations are cool.

Submitted

The game was cool and I liked the art style, but the looping sound made me thought I was doing something wrong. 

Submitted

Though it is pretty funny at first, and it does integrate the theme very well, the overlapping audio clips when you run through the booster several times to build up enough speed to make that final climb goes from endearing to grating really fast.

Submitted

I really liked that the music played when you hit the speed boost and then continued after you finished the game, that was really cool. I actually didn't get stuck very often, but I found that jumping a lot immediately after touching a speed boost helped, I'm not sure if that was the intention. The art style was also really cute and overall was a fun game to play. 

Submitted

I liked the idea and concept. Having it where you go through the speed boost and then you hear the lyrics was a unique idea. 

Submitted

The controls were great and the animations were adorable. Love the powerups and how the sound played when you picked one up! Really reminded me of some old platformer games I used to play. Overall great job!

Submitted(+1)

I made it up that hill. Grabbing the speed boost and having the sound go off every time was pretty funny. Well done.

Submitted

OMG!! I felt excited and good about that game.  !!!

Submitted

Pretty amusing game. Felt good to control and the boost spots playing a clip of the lyrics was very appropriate, I wish there was a little more challenge with something like obstacles, but overall was a good game.

Submitted

Fun game!! I kept running back and forth through the speed boost so that the "running up that hill" audio would loop lol. What could be better is the level consistency of the platforms when the player is running up the hills, as I was playing I would get stuck at times. Great job!

Submitted

I really enjoyed the use of the theme song. Listening to it over and over has tired me out so the use of "running up that hill" was really great. Made me smile. I also like the jump feel in your game more than mine. Less floaty and quicker paced.

Submitted

I feel like it was a funny little running game. The clips of "running up that hill" was so funny I honestly laughed every time I got that boost. I wish there were more enemies or obstacles other than just running up that hill. Fun game regardless.  

Host

I got up that hill!!  I actually really liked the hill at the end.  SPOILER:  Needing to jump to clear it was fun like you were rocketing off to the moon etc.  I do think that I would have liked some more gameplay like enemies / obstacles beyond *just* running up that hill, but that core aspect of the game felt good and you designed the level well to showcase it and the powerup. 

Viewing comments 23 to 4 of 23 · Next page · Last page