Nice work. I like the old-school style you gave to the game. The map reminds me some old RPGs likfe FF or DQ.
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The Silent Road Case's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #184 | 2.882 | 2.882 |
Aesthetics | #211 | 3.235 | 3.235 |
Sound Design | #326 | 2.176 | 2.176 |
Story | #327 | 1.765 | 1.765 |
Horror | #335 | 1.882 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Construct2
Comments
I’m from the same team as Kireth, I’ve also tested your game, and with the delay you’ve had in the jam, congratulations! I liked the final chase, though I managed to lose the enemy and when I retraced my steps, he started chasing me again. The main character’s animation is very fluid and pleasant to watch, I think. PS: Congratulations on the forthcoming graphics upgrade!
Very interesting old-school vibes, and it seems I've found a cheat code!
This short but cozy NES-inspired game brought back memories, with charming graphics and gameplay that. However, I missed having a retro soundtrack and some story context, and a few bugs affected the experience. I still enjoyed it. Thank you for sharing!
I liked the game. It's a cool idea and with a bit of work I bet it can become a good horror game like faith!
Oh my, I love the aesthetic choices here!! Big blocky platforms and sprites. The 2D visuals are even better, reminds me of Zelda but even more of the old C64 game "Druid". Gameplay is good too, challenging but not ridiculously so. Many thanks for submitting.
The character designs were great! the platforming was very fun as well, I was able to beat the game. Very nice work.
I expcted this to be a Metroid-like but then it turned out to be more of a Zelda 2 type game. Really cool! I enjoyed playing it but got a bit stuck in the room with multiple flies and the platforming. I'll probably go back and try to get further though.
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