Nice and chill find and seek with a story attached. I couldn't find the last shell in the first level... wasn't sure if I could continue or not without it, or what would happen if I did. Movement was a bit weird. I think I'd prefer if the direction keys moved in a flat plane. Thanks for the game!
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The Last Night on Crab Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #48 | 3.842 | 3.842 |
Sound | #74 | 3.605 | 3.605 |
Aesthetics | #91 | 4.132 | 4.132 |
Overall | #204 | 3.553 | 3.553 |
Fun | #210 | 3.500 | 3.500 |
Story | #260 | 2.868 | 2.868 |
Mechanics | #411 | 2.921 | 2.921 |
Theme | #649 | 2.605 | 2.605 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
100% Free dafont.com font, and CC0 music and sfx from Open Game Art and Kenney
Comments
Well done on your game submission. I like the art style and the relaxing music.
Good work on hiding the crabs and shells, took me a while to find them at first because I'm clicking on the big crab claws in the sand haha.
The mouse sensitivity was quite low even when I put it up to max, but that might just be my browser was being slow.
Great work.
ohh it is such an interesting mechanic i really liked it
Cool, chill game. The music goes well with the premise. Nice job setting a scene that shows a story.
The controls are a little tricky. I think part of it was that W and S still impact altitude while shift and space do as well. Part of it is the maybe less conventional layout with space and shift. The right click movement of the mouse also caused some problems, even in full screen, it got clunky. If I played it long enough, my brain would probably adjust. I think it was starting to.
I like the colors of the scenes with the sunsets and twilights, too.
Wow very fun 3D hide and seek style game! I hadn't played one of these before so I at first, I thought I was stuck to the ground like I was a player character but when I realized I could zoom and float all around the map I got a lot better at finding those shy little crabbies and the conch shells. The visuals were very appealing and combined with the music soundtrack created a really cozy yet mysterious atmosphere.
Great work!
Firstly, amazing job delivering something so polished and cohesive. I think you picked assets that complimented each other really well, from the models, to the water shader, and even the music and sfx. The gameplay was simple but the level design was interesting enough to keep me playing. Moving the camera with the right click was a bit difficult or perhaps I was doing it wrong. Amazing work!
This is the first ever 3d seek and find I have ever experienced! very creative!
A nice and relaxing game, it took me a while to finish but I couldn't stop until I found every shell and crab. Good graphics, original mechanics, and fitting music and sound effects. The right-click camera could use some work and I'm not sure how much it fits a last-stand theme but nonetheless a good game.
Very good 3D assets, nice work! I agree with what others have said about right-click camera controls, but I understand the time constraints. Well done!!
Reminds me of those Seek and Find books but in 3d! Really cool concept! The camera controls were a little weird in that I had trouble turning it sometimes, but a fun game for sure!
Relaxing game.
Some controller mechanics, especially looking with the right click are not very smooth.
I loved to explore the three levels. It was nice!
Thanks for playing! I think it should be possible to look around if you click and drag with the right mouse button. I've learned a lot of things I can do to improve the movement experience though, thanks for the feedback! I thought that too about the Krabbys! I was like, what would crabs even do? ohh blow bubbles! lol
Looks very nice and calming, great asset choice! Would love to try making something similar for practice purposes as it was fun to play!
Thanks for playing! I would definitely encourage you to try something similar! I had been wanting to try something like this for a while too. The game logic is straightforward: 1st person character controller and you go around and click on things, and I also wanted more practice making simple assets in Blender and arranging them in nice little levels. It was really good practice actually!
Wasn't able to find the last shell on first level! was a really chill and fun game though! loced the ambience of it all! well done!
I really like this game! The environmental storytelling here is fantastic; I especially like how night falls throughout the three levels. It made me wonder how those pirates must have felt when they realized they couldn't get away with stealing the treasure. The cute crabs and sneaky shells were also a joy to seek out. Well done!
Thank you so much, you are awesome! I really like trying to put stories like this into my games, and given the challenge of limited time (and my own skills or lack of haha) it's like, Ok no time for dialogues, cutscenes, or animations, how can I make it all work? You know, you work so hard to steal treasure sometimes, and you just can't catch a break! XD
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