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redpath64

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A member registered Dec 26, 2023

Creator of

Recent community posts

This was such a cool idea! I loved being able to launch the ball by changing the amplitude.

What a creative idea! The game was a blast. I love these puzzle-solving games which also require execution.

Nice first game.

I think the game was very ambitious but well executed given the time limit. The art is heckin' cute!

I think the game was very ambitious but well executed given the time limit. The art is heckin' cute!

Wow I love RoR2 so this is a huge compliment! Thanks so much for playing :)

The art style is adorable. Well done!

The platforming and movement felt really tight and good. Very well polished and great game overall! Just my type.

Loved the atmosphere and dialogue. The game is really hard! I beat the 1st boss and became a friend of fish-kind but couldn't get past the rest. Had lots of fun though.

Thanks so much for playing! It is an intended mechanic, though one the player has to find for themselves. Well done!

Thanks so much for playing. Thera actually is a gun shooting sound, but it may have been too quiet with the background music. Probably just needed to increase its volume, haha.

Nice execution of a base defense game. I recommend that you make the conditions for 'winning' a bit more obvious. I was running around in the storm waiting for something to happen for a while.

Your tutorial was really well done! I liked being able to walk through it rather than just reading a menu. And the game is really polished. The movement of the player character is outstanding.
My only suggestion would be to make more people to hunt down at night with more hostiles.

Congrats on finishing your first game! I suppose the treasure was the friends we made along the way :)

Holding the space bar helps you jump higher and shooting your gun down will give you a boost up so it helps with platforming. Good luck!

Quite a unique experience! I was a little bit confused about how the threads worked at first, but I eventually figured it out.

The wall jump was a bit stiff, but otherwise a well executed game and concept. Very reminiscent of Celeste, VVVVV, and the retro Super Meat Boy levels.

We made sure to code him with extra love :D

Thanks so much for playing! The platforming section was very much inspired by games like Icy Towers. Hope you had as much fun playing as we had making it :)

Thanks for the feedback. We tried to make the game a little bit cinematic by taking away control, but I can understand where you're coming from.

MY BAYBIES!! I loved the quacking and the designs for each of the ducklings. You could have very easily made them all the same but I'm glad they all have a bit of personality :)

Some music would've been nice. Even something simple.

Some music would've been nice. Even something simple.

A neat idea! I feel like this game would be better if I could go through the platform to change the boat's speed. 

I feel like the main difficulty from this game is not having everything in the main camera. If the camera was wider to see everything I think it'd be more fun.

I made number go up so I did good... right?
I had fun playing :)

2D superhot. Had fun, though the platforming was challenging since you couldn't stop your horizontal movement midair.

2D superhot. Had fun, though the platforming was challenging since you couldn't stop your horizontal movement midair.

Had a good laugh at 'sword fish'. Nicely done.

Had a good laugh at 'sword fish'. Nicely done.

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Thanks so much for your feedback :) Hope you beat the boss!

Glad you picked up on it! :)

So cute! I think the game over screen was my favourite part, haha.

Other than being confused where the kitchen was at first, I had fun :)

Great fun. Very Plants vs. Zombies inspired :)

Had a lot of fun with this one. The dialogue is funny and the concept is very novel. Would've been a huge improvement if characters which need to be moved were highlighted or something to alert the player what's wrong with their configurations.

Great model. Liked the risk/reward of the ebbing tides.

Loved the visuals. Liked playing as the storm, not a concept I thought of when I heard the theme for the jam. Well done :)

A very ambitious idea for a game in 1 week, but I felt like I was just walking around without much 'fun' being had. Maybe with some more time and mechanics this could be something cool.

I've tried my hand at making a character who can walk on slopes and it ain't easy so well done on that end. More audio and a looping theme would've made things better I think.