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A jam submission

Ability ExchangeView game page

Submitted by NotMEE12 (@NotM12E), Kirro_YT — 48 minutes before the deadline
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Ability Exchange's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#763.7503.750
USE OF THEME#883.1673.167
BOSS DESIGN#1103.0833.083
Overall#1113.1393.139
FUN#1203.0003.000
SOUNDS / MUSIC#1253.0833.083
CONTROLS#1692.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You can exchange your abilities to destroy enemies and crystal

Did your team create the vast majority of art and music during the game jam?
We created most of the art, not sounds

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
No

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Comments

Submitted

The art is very good, really interesting. Good job!

Submitted

Major props to the visuals felt coherent and unified (cant say that for many games in this jam haha)

interesting mechanic and i had a few issues with UI interactions but honestly its pretty negligible. 

overall a pretty solid entry!

Submitted(+1)

fun game! i like the idea of exchanging abilities, and leveling up your current abilities is a cool idea!

as other people said, the hitboxes were very confusing, damaging enemies especially felt pretty inconsistent, but i think i figured out that you have to click the enemy while youre close enough to them?

i really like the art, but i think the game is missing some sound effects

getting to the bosses felt a bit too long, but i like the concepts for the bosses. i couldnt beat the first one because it just constantly spawns way too many enemies, i beat the second boss, but after the gate i opened up and i tried to leave, the game just froze and i stopped playing there.

overall, the game feels a bit unfinished, but i really liked it!

Submitted(+1)

Nice style. Cool leveling up by killing enemies. There are not enough clearer hit boxes for enemies and characters. During the battle with the first boss, my computer froze.

Developer

Thx for playing! Lol I haven’t thought that the first boss would freeze pc, did you try to attack the boss while the “healers” were alive?

Submitted(+1)

I destroyed everyone on the sides, and then attacked him. Other enemies began to appear, and the computer began to lag.

Submitted(+1)

I liked the enemy attacks and movement, but the attack hitboxes never quite lined up with what I was expecting. 

Submitted(+1)

I really enjoyed the art in this game! The ability to exchange skills was also a good take on the theme. I had some difficulties when fighting because of the hitboxes. I also thought the timer was too large on the screen and it ended up blocking some parts of the game.

Submitted(+1)

The idea was great, art was nice, but it was very confusing to play. Hitboxes were bugged, and I got a glitched game over screen twice.

Developer

Hey! Could you explain how did you get that game over screen bugged? I would very much appreciate it to fix it. Unfortunately I know the problem of hitboxes and I kind of forgot to balance some things in the game lol thx for playing and for the feedback!

Submitted(+1)

Good art indeed, for me what the game lacks is a better way to identify hitboxes, mainly for the players attacks (and maybe add a visual weapon slash with a bit of reach as I made in my entry :wink:)

Submitted(+1)

Excellent pixel art.I think you should work on the balance.The technical part is done well

(+1)

Fantastic! The game's concept is highly appealing to me.

Submitted(+1)

Very interesting game. I liked it!

Submitted(+1)

Interesting game, but im very confused on the game objective. and i think i met only 1 bosses? im not sure but  the art is neat i like the art.

Developer

Thanks for kind words about the graphics! ❤️ The game contains two bosses and three levels with level selector at start. Due to time limit and my laziness I coded the levels the way that you can start from any point in the story you want and after you beat that level you dont go to the level selector but instead to the next level… Thanks for your feedback! Now I know what to take into account when designing level transition lol