I found this to be fun and innovative. Good creativity. I'm a novice so it was a bit hard for me at first but then I got it. Fun!
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OrbIt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #13 | 4.088 | 4.088 |
Innovation | #27 | 3.735 | 3.735 |
Audio | #32 | 3.735 | 3.735 |
Gameplay | #33 | 3.676 | 3.676 |
Overall | #35 | 3.735 | 3.735 |
Graphics | #82 | 3.647 | 3.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/calcruikshank/Moonshot
Theme interpretation
Humanity always triumphs over adversity. Losing Earth? No sweat! Orb•it shares more with a “moonshot” than just the moon you shoot into orbit: it’s about humanity’s bold and daring spirit.
Comments
Wow, remembers me of Osmos, the ambience, the music, the graphics... The puzzles are quite difficult, specially once you get the "heavy" moon. Amazing work, kudos!
Liked the game with the physics and the sound. It is a bit difficult to try to achieve the precision the game requires tho. What I wanted to learn is I opened this game a few days after I first played it, but it still started from the level that I last left it. How did you do this?
I used unity's player prefs to save an int after completing a level and then load the level based on that int whenever a player hits play. There are a few reasons not to use player prefs (they are easy to manipulate from what I have heard). Brackey's has a good video explaining a more secure save system.
If you want to use player prefs you can check them out here! https://docs.unity3d.com/ScriptReference/PlayerPrefs.htmlWell done. The gravity-based gameplay is interesting and fits the game jam theme well. I liked the music and sound effects. The game was a little too difficult for me to really enjoy. I destroyed many moons. :)
I made it all the way to the level where you have to make the big moon go around Jupiter and onto the even bigger earth when I accidentally closed the tab. I must know how close I was to beating it. It is a pretty addictive game. The calm atmosphere combined with the difficult gameplay reminds me of Getting Over it. Great job!
Clean, elegant and well polished game, but went for the same style for my game, so I may be biased :-p
I didn't manage to pass level 6, but I saved the game to my collection, so that I can finish it after the rating period ;-)
Very nice job!
For Moonarchists I implemented a "cartoonish" physics for the sake of keeping the planets stable and easier to hit.
For each planet, I attract them to the black hole (and bullets are attracted to planets to make it easier to hit) https://github.com/renato-grottesi/moonarchists/blob/main/Game/Universe.gd#L85
Then I use Godot's impulse functions to interact with the physics engine: https://github.com/renato-grottesi/moonarchists/blob/main/Game/CelestialBody.gd#...
I love the art for Pawn! https://itch.io/jam/game-off-2020/rate/812069
Ditto Moon Slasher! Loved the "Genji-Like" ability that resets after kill. It encourages aggressive play and rewards skill.
I love the sound design for this game, I keep coming back to it! Well done
Your game is what I would call a perfect gamejam game. Quick to pickup, simple but fun and solid game mechanics. Great job on the audio, I like how what happens in the game contributes to the soundtrack. I had a great time playing it, I'm trying to finish it but the later levels are very hard.
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