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How does your game fit the theme?
My game fits the theme "Calm before the Storm" by building tension and urgency as the asteroid approaches. Initially, the environment could be calm and peaceful, with citizens unaware of the looming catastrophe. The "calm" part of the game could involve characters gathering citizens with minimal challenges, but as the timer progresses, the game could introduce more obstacles—such as debris, panic, or changing weather—that escalate the difficulty and represent the impending "storm." The final moments before the asteroid strike would turn into a frantic race to get everyone to safety, blending calm and chaos.
Did you write all the code and made all the assets from scratch?
Some assets have been taken from the unity. The main core logic of the game like dynamic world generation, and extraction of characters from car to rocket, etc. has been implemented from scratch by me and my teammate.
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Comments
I liked the driving mechanic and thematic, would definitly improve the saving people mechanic
Driving feels really fun, good project!
It would be cool if you could see how many people you saved at the end, so you would know how well have you done.
Thank you for your feedback... Will incorporate it later on definitely...
The car was a little too slow for my liking but overall I think you have a pretty solid game, great job!
Good work!
I enjoyed the car handling mechanics and your out of the box approach to the theme. I have to say though the game was kind of confusing? The minimap was a great help to find people, but I couldn't for the life of me find the rocket to drop them off at. I'm also curious as to the decision to run this in a browser? I'm on high end hardware and was averaging around 15fps, it made it quite hard to enjoy the game at it's fullest.
Thank you so much for your constructive feedback. The main reason for the game to upload on WEBGL was that all players can play the game on their browsers. But don't worry, the PC build of the game will be uploaded later on once the Jam has been finished. It has been delayed due to some restrictions and some internal Unity build issues... From our side, the game should run properly on the browser...