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LeftBehind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #467 | 3.087 | 3.087 |
Graphics | #518 | 3.261 | 3.261 |
Theme | #555 | 3.000 | 3.000 |
Overall | #597 | 2.949 | 2.949 |
Game Design | #636 | 2.913 | 2.913 |
Fun | #664 | 2.826 | 2.826 |
Innovation | #739 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme "Calm before the Storm" by building tension and urgency as the asteroid approaches. Initially, the environment could be calm and peaceful, with citizens unaware of the looming catastrophe. The "calm" part of the game could involve characters gathering citizens with minimal challenges, but as the timer progresses, the game could introduce more obstacles—such as debris, panic, or changing weather—that escalate the difficulty and represent the impending "storm." The final moments before the asteroid strike would turn into a frantic race to get everyone to safety, blending calm and chaos.
Did you write all the code and made all the assets from scratch?
Some assets have been taken from the unity. The main core logic of the game like dynamic world generation, and extraction of characters from car to rocket, etc. has been implemented from scratch by me and my teammate.
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